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Monster spawns

Posted: December 27th, 2010, 5:00 pm
by Defuser
I dug around a little (only a little) but didnt find an answer to this;

Do the monsters re-spawn? Or once you clear an area it stays clear???


Thanks!


-jarrett

Re: Monster spawns

Posted: December 28th, 2010, 9:07 am
by Shimoza
Monsters do not respawn, however I believe the probability of getting attacked during the sleep does not depend on the fact is the area clear or not...

Re: Monster spawns

Posted: December 30th, 2010, 10:33 am
by SpottedShroom
Shimoza wrote:Monsters do not respawn, however I believe the probability of getting attacked during the sleep does not depend on the fact is the area clear or not...
Correct. You will encounter random enemies when you camp regardless of where you do it and whether you've killed the static enemies on that map. The encounters are based on your character level, and not related to where you are.

Re: Monster spawns

Posted: December 30th, 2010, 12:31 pm
by IJBall
SpottedShroom wrote:Correct. You will encounter random enemies when you camp regardless of where you do it and whether you've killed the static enemies on that map. The encounters are based on your character level, and not related to where you are.
Actually, I don't think that last part is right: camping encounter rate is at least somewhat dependent on where you are - for example, there are some maps where you will never have a random camping encounter...

Re: Monster spawns

Posted: December 30th, 2010, 6:56 pm
by GameFace
My impression was that the actual monsters spawned did depend on where you were. For instance, near the werewolf hunter Xed I only ever got human and rat spawns. And in the areas with boreheads, I only ever got rat and noximander spawns.

Re: Monster spawns

Posted: December 31st, 2010, 9:09 am
by IJBall
Jedi_Learner wrote:
GameFace wrote:My impression was that the actual monsters spawned did depend on where you were. For instance, near the werewolf hunter Xed I only ever got human and rat spawns.
Image

You are correct. Unlike Book I where the camp encounters scale to your level, in Book II the designer decides which enemies spawn for each map if the player is interrupted. Two encounters can be chosen for each map, or they can be left blank. If anyone is interested you can use xolotl's Editor to find out the encounters for each map.
Huh. Knowing this, I think I'll add a request to the Book III 'wishlist' to put 'Level Scaling' for camp encounters back in as a map 'option' as well. I'm not sure how that would work, esp. with two pre-chosen monster-types... but I think most of us who are thinking about designing maps would at least like the option to 'level-scale' camp encounters (by map)...