Pros and Cons of Eschalon II
Posted: February 15th, 2011, 2:53 pm
I've played both books. I've had a lot of fun in both, but I kind of wish someone else could chime in on a few things I've heard on the forums and in the past from:
GOOD
- Graphics. Phenomenal, into. good upgrade on pretty much the entire land
- Great revision to illustrating the 3D sprites to show the different gear. I know this isn't that important, but this I love to see this get developed further to help personalize characters.
- Weapon/spell selection was right on.
- Fighting right on.
- Monster choice was decent, perhaps a little too wimpy though
- Initial game options. Done very nicely. I was really only interested in trying to beat the game, but I wanted to help increase the difficulty level.
- Overall game was really good, cohesive and well put together. Thank you for all the efforts.
BAD
- Character classes in general. The choices of what you get are fine and I wouldn't change them, but all of them blend together too much as you can move stats around too easily
- How easily all the skills could be acquired. I really don't like that any character can get divination/elemental for +1 point. That goes the same for spell casters/priests that can get all the fighting stuff. I just really hate I have this super tank fighter that can easily switch to casting spells. Characters should have some skills at heavy prices, like every level up is +3, while some are +2 and yes some +1.
- Also, hated how easily you can go to all the venders to get +8 just buying buying the skills. For E3, please limit this more. Bonus points would actually be if you turned them into quests too.
- Resting/Healing. Once you purchase the +8 divination spells and find 1-2 +2 lore rings, you have infinite amount of food-water to basically rest forever. This is completely bogus. There is no challenge and actually spoiled the game for me to exploit camping. Btw, how come I rested in E2 but never got surprise attacked? In E1, you could all the time. Please bring that back to some degree.
NOT SURE
- Despite I love the overarching storyline, I kinda wish I could play the game out solo just doing what ever I wanted. I really don't know how to achieve this as it would mean tossing in lots of extraneous information and possibly even random monster spawning.
- Non-monster spawning. I really love that when you kill a creature it doesn't repopulate. However, there should also be random monsters that repopulate the world so you are never 100% calm where ever you walk. Having 'rare' monsters would also help give a little more seduction in to running around too that didn't pertain to any quest
- Plot/storyline was really interesting. However, being a visual person I get kinda bored just having to read the story. Maybe a comic-book type style with a narrator voice might have really helped, but just reading plot got me bored.
GOOD
- Graphics. Phenomenal, into. good upgrade on pretty much the entire land
- Great revision to illustrating the 3D sprites to show the different gear. I know this isn't that important, but this I love to see this get developed further to help personalize characters.
- Weapon/spell selection was right on.
- Fighting right on.
- Monster choice was decent, perhaps a little too wimpy though
- Initial game options. Done very nicely. I was really only interested in trying to beat the game, but I wanted to help increase the difficulty level.
- Overall game was really good, cohesive and well put together. Thank you for all the efforts.
BAD
- Character classes in general. The choices of what you get are fine and I wouldn't change them, but all of them blend together too much as you can move stats around too easily
- How easily all the skills could be acquired. I really don't like that any character can get divination/elemental for +1 point. That goes the same for spell casters/priests that can get all the fighting stuff. I just really hate I have this super tank fighter that can easily switch to casting spells. Characters should have some skills at heavy prices, like every level up is +3, while some are +2 and yes some +1.
- Also, hated how easily you can go to all the venders to get +8 just buying buying the skills. For E3, please limit this more. Bonus points would actually be if you turned them into quests too.
- Resting/Healing. Once you purchase the +8 divination spells and find 1-2 +2 lore rings, you have infinite amount of food-water to basically rest forever. This is completely bogus. There is no challenge and actually spoiled the game for me to exploit camping. Btw, how come I rested in E2 but never got surprise attacked? In E1, you could all the time. Please bring that back to some degree.
NOT SURE
- Despite I love the overarching storyline, I kinda wish I could play the game out solo just doing what ever I wanted. I really don't know how to achieve this as it would mean tossing in lots of extraneous information and possibly even random monster spawning.
- Non-monster spawning. I really love that when you kill a creature it doesn't repopulate. However, there should also be random monsters that repopulate the world so you are never 100% calm where ever you walk. Having 'rare' monsters would also help give a little more seduction in to running around too that didn't pertain to any quest
- Plot/storyline was really interesting. However, being a visual person I get kinda bored just having to read the story. Maybe a comic-book type style with a narrator voice might have really helped, but just reading plot got me bored.