Levelling a mage - What the #@!&$?!?!
Posted: March 20th, 2011, 7:35 pm
I've been playing as a mage, and put all my points into intelligence with the aim of maximising my mana. I'm now level 10, with 43 intelligence, and I just found this article and saw the formula for mana per level:
http://www.basiliskgames.com/forums/vie ... f=3&t=2386
What the hell guys? I pump what is almost universally in RPGs used as 'the mage stat', because the game doesn't give me the slightest hint that perception might be better than intelligence for mana. I put skill points into meditation because I figure, if I have to use my attribute points on my intelligence to get good mana I'll have to use skill points on meditation to get good regen. At that point of course I had no idea you even need intelligence to get more spells because the game doesn't tell you. But with that in mind, seriously, intelligence has to give me good mana because what the hell else is it for?
BUT NO. Because I didn't pump perception I have at the most 2/3 of the amount of mana I should have assuming I would have been putting most of my points into perception, but some into intelligence to unlock spells.
On top of that I'm also left with at the very least 8 wasted attribute points on intelligence (as that's how far I've gone past the limit of how much intelligence unlocks the ability to learn more spells).
On top of THAT I've got a crap-ton of wasted skill points on meditation, because perception would have served the same purpose as the points I've spent on meditation to bring me to what I've now discovered is the regen cap, which the game also didn't tell me about. From what I've read I could just have easily reached the regen cap almost as quickly from pumping perception with some points still put into intelligence.
That's an absolute ton of points that I could've spent on absolutely anything else, AND an absolute ton of mana that I now don't have.
Maybe I'm missing something but I can't for the life of me see why intelligence doesn't just give you the same amount of mana as perception. How could you think it's a good idea to make perception give twice as much mana as intelligence, AND give mana regen, AND not tell players about the mana difference or give them any clue that pumping intelligence was a bad idea? And why is meditation even in the game if you're supposed to pump perception?
In any case, that's over 15 hours I've spent on this character and at this point I'm not going to start again and call it wasted. I can either plough on through and start putting points into perception now, or I can read spoilers for the story (or just cheat my way through and see it first hand) and start on book 2. Or I could just quit and leave it at that. A game should not involve this much anguish.
What do you think I should do?
http://www.basiliskgames.com/forums/vie ... f=3&t=2386
What the hell guys? I pump what is almost universally in RPGs used as 'the mage stat', because the game doesn't give me the slightest hint that perception might be better than intelligence for mana. I put skill points into meditation because I figure, if I have to use my attribute points on my intelligence to get good mana I'll have to use skill points on meditation to get good regen. At that point of course I had no idea you even need intelligence to get more spells because the game doesn't tell you. But with that in mind, seriously, intelligence has to give me good mana because what the hell else is it for?
BUT NO. Because I didn't pump perception I have at the most 2/3 of the amount of mana I should have assuming I would have been putting most of my points into perception, but some into intelligence to unlock spells.
On top of that I'm also left with at the very least 8 wasted attribute points on intelligence (as that's how far I've gone past the limit of how much intelligence unlocks the ability to learn more spells).
On top of THAT I've got a crap-ton of wasted skill points on meditation, because perception would have served the same purpose as the points I've spent on meditation to bring me to what I've now discovered is the regen cap, which the game also didn't tell me about. From what I've read I could just have easily reached the regen cap almost as quickly from pumping perception with some points still put into intelligence.
That's an absolute ton of points that I could've spent on absolutely anything else, AND an absolute ton of mana that I now don't have.
Maybe I'm missing something but I can't for the life of me see why intelligence doesn't just give you the same amount of mana as perception. How could you think it's a good idea to make perception give twice as much mana as intelligence, AND give mana regen, AND not tell players about the mana difference or give them any clue that pumping intelligence was a bad idea? And why is meditation even in the game if you're supposed to pump perception?
In any case, that's over 15 hours I've spent on this character and at this point I'm not going to start again and call it wasted. I can either plough on through and start putting points into perception now, or I can read spoilers for the story (or just cheat my way through and see it first hand) and start on book 2. Or I could just quit and leave it at that. A game should not involve this much anguish.
What do you think I should do?