please add some obious effects on agility..
not just for fleeing.. T_T
like double attack every 15 points?
or.. chance of double strike?
piercing strike ultimate (double strike) is just 2x damage.. and it has less damage than a sword which has x3 damagge ultimate?
agility add-on
- MyGameCompany
- Officer [Platinum Rank]
- Posts: 516
- Joined: September 22nd, 2009, 6:56 pm
- Location: Michigan
Re: agility add-on
By "agility", do you mean speed? I could totally see this for speed. Probably not for dexterity though. But if you pump enough points into speed, it should start to approach the effects of a Haste spell/potion. And then take a Haste potion, and perhaps get 3 moves for every 1 of theirs...racemaster23 wrote:please add some obious effects on agility..
not just for fleeing.. T_T
like double attack every 15 points?
or.. chance of double strike?
piercing strike ultimate (double strike) is just 2x damage.. and it has less damage than a sword which has x3 damagge ultimate?
Troy
Former indie game developer
Check out my Book III mods: The Mystery of Rockhammer Mine and Expedition into West Mirkland
Former indie game developer
Check out my Book III mods: The Mystery of Rockhammer Mine and Expedition into West Mirkland
- Kreador Freeaxe
- Major General
- Posts: 2428
- Joined: April 26th, 2008, 3:44 pm
Re: agility add-on
I think we've discussed a bunch of times that Speed should have an effect like a natural Dodge. I believe originally Speed was supposed to be a comparative stat with opponents, but I think it never quite worked so BW dropped that method. If high speed did give you the chance for more than one attack, though, I think he'd also want to add an enemy with really high Speed. Like a lightning bug--a flying insect that moves 1.5 times your speed so you can't run away.
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Kill 'em all, let the sysadmin sort 'em out.
Kill 'em all, let the sysadmin sort 'em out.