On 'Grinding'
Posted: November 11th, 2011, 1:46 pm
This post is apropos of nothing, but...
I don't like "grinding".
If I'm playing a game, let me know quickly whether I'm going to win, or lose, a combat encounter. Don't make me pound away for 30 minutes to find out if I'm going to win an encounter or not. I know some people enjoy the challenge of a 'grind' encounter, but I'm not one of them.
I think that's one of the things I've appreciated most about the Eschalon series - there are essentially no 'grind' encounters.
The only exception to that that I can think of is the Stone Golem at the end of Fathamurk. (Incidentally, that's the only part of either Eschalon game that I've never finished - once I went up against the Stone Golem and realized that I was going to have to 'grind' that encounter, one way or the other, I put that game aside, and have still never gone back to it. So I still haven't completed the Fathamurk expansion, because the only way to finish it is to get past the Stone Golem...
) I dunno, maybe Gen. Ghorr is a bit of a 'grind' encounter too, but he seemed much more of a mild 'grind' than the Stone Golem to me, so I was able to finish Book II. Gramuk, from Book I, was a relative breeze, by comparison. But this is also why I tend not to play Eschalon games where I attack the guards - those are 'grind' encounters too.
I haven't gotten to Avadon yet (saving that for Christmas break, most likely...), but I really liked Avenum 6... with two exceptions. The first was the Liche - that was a grind encounter which I think literally took me a half-hour to get through (and even that was only after I'd checked the SWS forums to figure out what to do!). The second was the final battle - more grinding! As a result, I've finished 98% of Avenum 6, but have never finished the game - the last encounter is too tedious a 'grind', I find.
If 'grind' encounters are bad with a single-player game like Eschalon, they are beyond tedious in a multi-party game like Avernum!
Anyway, I guess the point of this rambling is - BW, please keep up the good work, and don't subject us to 'grind' encounters in Book III! 'Cos there's at least one guy here who's not a fan of those!!
I don't like "grinding".
If I'm playing a game, let me know quickly whether I'm going to win, or lose, a combat encounter. Don't make me pound away for 30 minutes to find out if I'm going to win an encounter or not. I know some people enjoy the challenge of a 'grind' encounter, but I'm not one of them.
I think that's one of the things I've appreciated most about the Eschalon series - there are essentially no 'grind' encounters.
The only exception to that that I can think of is the Stone Golem at the end of Fathamurk. (Incidentally, that's the only part of either Eschalon game that I've never finished - once I went up against the Stone Golem and realized that I was going to have to 'grind' that encounter, one way or the other, I put that game aside, and have still never gone back to it. So I still haven't completed the Fathamurk expansion, because the only way to finish it is to get past the Stone Golem...

I haven't gotten to Avadon yet (saving that for Christmas break, most likely...), but I really liked Avenum 6... with two exceptions. The first was the Liche - that was a grind encounter which I think literally took me a half-hour to get through (and even that was only after I'd checked the SWS forums to figure out what to do!). The second was the final battle - more grinding! As a result, I've finished 98% of Avenum 6, but have never finished the game - the last encounter is too tedious a 'grind', I find.
If 'grind' encounters are bad with a single-player game like Eschalon, they are beyond tedious in a multi-party game like Avernum!
Anyway, I guess the point of this rambling is - BW, please keep up the good work, and don't subject us to 'grind' encounters in Book III! 'Cos there's at least one guy here who's not a fan of those!!
