Unarmed / Monk Build
Posted: December 19th, 2011, 9:15 pm
I couldn't finish my second play through as a mage, just too darn easy (I reached Edon and decided to roll a new toon).
For my third run, I decided to try an unarmed/monk style toon. My only requirement was absolutely NO armor and NO weapons. Rings and pendants would be my only adornments. It's been great fun!!
I made sure I had a good starting roll with 14's in Str / End / Wis and at least 11-12-13's in the rest (took a while). I took Nefarious Nor'lander for extra End boost and that tasty 50% damage nefarious attack.
Other than 1 point to give 15 Wis for Divination spells, I put all remaining stat points into End. Once I hit 50 End I started adding some into Str/Dex.
Similarly for skills, I started with 5 points in Unarmed and I think a couple points in Divination for buffs, but saved the rest. At level 2 I put another 5 into UA for the excellent 4x damage Fury feat (the best damage feat in the game) and stayed with UA skill until I reached 32 for 4x damage every 5 rounds. I've used trainers for Alchemy/Forage/Divination/Cartography and spent a few points on Mercantile to make money a little easier (money is not a problem anyway since I get to sell everything I find).
By level 10 I had nearly 200 hit points and was striking mobs for 25-40 (power mode only of course) with each swing plus a mind blowing 150-250 damage with Fury.... all while practically nekkid. I wear a pair of UA rings and a mercantile hat. I use the Animal Rage Amulet for a small boost in HP/Damage.
What WORKS:
- Spectacular melee damage. Now that UA is > 32 nearly everything dies in one hit.
- High Endurance means huge hit points and great resistances to everything.
- Buffs from Alchemy and/or Divination are a great compliment. I find Bless, Cats Eyes, Lore, etc to be my most used spells. Spells/Potions for Stoneskin, Haste, Ogre Str, and the occasional Invis for retreats is handy too. (+Wisdom ring/amulet makes 2nd tier spells easy to learn with just 15 base Wis)
- Massive carrying capacity. With no armor/weapons to pack around, my encumbrance is always very low... tons of room for packing out loot and reagents.
- Plenty of coin for trainers!
What BITES:
- Multiple mobs are deadly. As long as I can space out enemies by a couple steps I mow through everything, but as soon as I get 2 or 3 in reach at a time, I take a beating (I am nekkid after all)
- So are Ranged Attacks. I'm considering investing a few points in Elemental magic just for Chameleon & Dense Nimbus, otherwise I spend a lot of time using the environment to keep ranged attacks to a minimum.
- Some might miss the shopping. Finding that oh-so-cool piece of armor/weapon at the shop is a nice thrill. Since this is my 3rd time through, I'm a bit over the phat lewt phase, but it could be sad for first timers!
I'm level 13 now, on my way to Durnore. I imagine I'll continue to concentrate on maxxxing UA/Str to see how high I can get my damage numbers. I might also try a little Dodge just because it seems fitting for a monk build. It's a fun challenge!
For my third run, I decided to try an unarmed/monk style toon. My only requirement was absolutely NO armor and NO weapons. Rings and pendants would be my only adornments. It's been great fun!!
I made sure I had a good starting roll with 14's in Str / End / Wis and at least 11-12-13's in the rest (took a while). I took Nefarious Nor'lander for extra End boost and that tasty 50% damage nefarious attack.
Other than 1 point to give 15 Wis for Divination spells, I put all remaining stat points into End. Once I hit 50 End I started adding some into Str/Dex.
Similarly for skills, I started with 5 points in Unarmed and I think a couple points in Divination for buffs, but saved the rest. At level 2 I put another 5 into UA for the excellent 4x damage Fury feat (the best damage feat in the game) and stayed with UA skill until I reached 32 for 4x damage every 5 rounds. I've used trainers for Alchemy/Forage/Divination/Cartography and spent a few points on Mercantile to make money a little easier (money is not a problem anyway since I get to sell everything I find).
By level 10 I had nearly 200 hit points and was striking mobs for 25-40 (power mode only of course) with each swing plus a mind blowing 150-250 damage with Fury.... all while practically nekkid. I wear a pair of UA rings and a mercantile hat. I use the Animal Rage Amulet for a small boost in HP/Damage.
What WORKS:
- Spectacular melee damage. Now that UA is > 32 nearly everything dies in one hit.
- High Endurance means huge hit points and great resistances to everything.
- Buffs from Alchemy and/or Divination are a great compliment. I find Bless, Cats Eyes, Lore, etc to be my most used spells. Spells/Potions for Stoneskin, Haste, Ogre Str, and the occasional Invis for retreats is handy too. (+Wisdom ring/amulet makes 2nd tier spells easy to learn with just 15 base Wis)
- Massive carrying capacity. With no armor/weapons to pack around, my encumbrance is always very low... tons of room for packing out loot and reagents.
- Plenty of coin for trainers!
What BITES:
- Multiple mobs are deadly. As long as I can space out enemies by a couple steps I mow through everything, but as soon as I get 2 or 3 in reach at a time, I take a beating (I am nekkid after all)
- So are Ranged Attacks. I'm considering investing a few points in Elemental magic just for Chameleon & Dense Nimbus, otherwise I spend a lot of time using the environment to keep ranged attacks to a minimum.
- Some might miss the shopping. Finding that oh-so-cool piece of armor/weapon at the shop is a nice thrill. Since this is my 3rd time through, I'm a bit over the phat lewt phase, but it could be sad for first timers!
I'm level 13 now, on my way to Durnore. I imagine I'll continue to concentrate on maxxxing UA/Str to see how high I can get my damage numbers. I might also try a little Dodge just because it seems fitting for a monk build. It's a fun challenge!