CrazyBernie's Current Playlist
Posted: January 5th, 2012, 9:57 am
So what's CB been playing in his downtime??
Terraria
Last check on Steam shows I've put in 140 hours into this little gem. I stopped playing for a spell, but with the 1.1 update, it was fun all over again. I haven't triggered hard mode on any world yet, because I'm being anal about preparations. I'm hoping a future update can add more sky biome stuff... and I'd like to see more ocean content.
Minecraft
I put this on here, but I haven't touched the game since shortly after its official release. I was a little disappointed with the "endgame" content... but I'm hoping some future updates will respark my interest. I'm mildly annoyed with the fact that both notch and jeb are working on other projects which is slowing Minecraft development, but I understand their desire to avoid burnout and there are plenty of other games to sample in the meantime... 0_o
Cave Story+
I've reached what I think is the final boss stage, but I haven't played in a few days since reaching that point. It's a fun "old school" scroller that combines elements of other games of yore, but it can be a bit difficult. My interest waned with the fact that you have to fight two boss fights in a row with no saving or health replenisment.
Dungeons of Dredmor
I'm having a lot of fun with this guy. Grabbed it and Cave Story+ from the indie bundle scene. A good graphical roguelike that seems to strike the not too hard/not too easy balance (I'm playing on "Normal" difficulty). One skill point per level sorta sucks, and not being able to add new skills is equally annoying, but overall it's an enjoyable game that's easy to put down and pick back up at the drop of a hat.
Hard Reset
An interesting first-person shooter that injects some mild RPG elements - a.k.a. a skill tree for upgrading weapons and powerups - while attempting to give of some of old-school-hordes-of-enemies vibe, and succeeds, albiet partially. It relies too much on the ambush tactics and if you don't choose your upgrades wisely it's easy to enter a fight underpowered and unprepared. There's times where getting rushed by certain enemies means game over if you're caught near a wall or corner. It's graphically pretty, but there's too many low resolution textures being used in the environment.
Skyrim
Ahh, the 800 pound gorilla in the room. It's a blast to play, although I haven't played it nearly enough. My desktop computer is languishing in a corner, and with the baby, I don't really get the chance to play the desktop as I have it set up - hooked to my 50" tv. Heck, the brand new Xbox 360 Gears of War 3 edition that my girl got me for Christmas hasn't even been used other than making sure it turns on. But I digress. Skyrim is a great RPG with some minor immersion breaking quirks, and I plan on putting in a lot more than the mere 32 hours I have invested so far.
In the near future, I've got my sights set on Serious Sam 3, Trine 2, and possibly Saints Row the Third. Plus we'll see what the future indie bundles have in store!
Terraria
Last check on Steam shows I've put in 140 hours into this little gem. I stopped playing for a spell, but with the 1.1 update, it was fun all over again. I haven't triggered hard mode on any world yet, because I'm being anal about preparations. I'm hoping a future update can add more sky biome stuff... and I'd like to see more ocean content.
Minecraft
I put this on here, but I haven't touched the game since shortly after its official release. I was a little disappointed with the "endgame" content... but I'm hoping some future updates will respark my interest. I'm mildly annoyed with the fact that both notch and jeb are working on other projects which is slowing Minecraft development, but I understand their desire to avoid burnout and there are plenty of other games to sample in the meantime... 0_o
Cave Story+
I've reached what I think is the final boss stage, but I haven't played in a few days since reaching that point. It's a fun "old school" scroller that combines elements of other games of yore, but it can be a bit difficult. My interest waned with the fact that you have to fight two boss fights in a row with no saving or health replenisment.
Dungeons of Dredmor
I'm having a lot of fun with this guy. Grabbed it and Cave Story+ from the indie bundle scene. A good graphical roguelike that seems to strike the not too hard/not too easy balance (I'm playing on "Normal" difficulty). One skill point per level sorta sucks, and not being able to add new skills is equally annoying, but overall it's an enjoyable game that's easy to put down and pick back up at the drop of a hat.
Hard Reset
An interesting first-person shooter that injects some mild RPG elements - a.k.a. a skill tree for upgrading weapons and powerups - while attempting to give of some of old-school-hordes-of-enemies vibe, and succeeds, albiet partially. It relies too much on the ambush tactics and if you don't choose your upgrades wisely it's easy to enter a fight underpowered and unprepared. There's times where getting rushed by certain enemies means game over if you're caught near a wall or corner. It's graphically pretty, but there's too many low resolution textures being used in the environment.
Skyrim
Ahh, the 800 pound gorilla in the room. It's a blast to play, although I haven't played it nearly enough. My desktop computer is languishing in a corner, and with the baby, I don't really get the chance to play the desktop as I have it set up - hooked to my 50" tv. Heck, the brand new Xbox 360 Gears of War 3 edition that my girl got me for Christmas hasn't even been used other than making sure it turns on. But I digress. Skyrim is a great RPG with some minor immersion breaking quirks, and I plan on putting in a lot more than the mere 32 hours I have invested so far.
In the near future, I've got my sights set on Serious Sam 3, Trine 2, and possibly Saints Row the Third. Plus we'll see what the future indie bundles have in store!