Beat the Game, Title: Destroyer, my thoughts [SOME SPOILERS]
Posted: November 22nd, 2007, 2:17 pm
I just finished the game, and just for kicks, I tried the *OTHER* way, shift-attacking the final NPC.
First time, I got horribly swarmed. Even though I had a huge stockpile of potions, I was not able to keep up in combat. The best place I could find to fight was a (object)Me(object) gap which still let 3 guards attack me.
Second time, I used the following method to kill all of the guards and gained the title. SPOILER
The most important buff here is HASTE, the most overpowered spell in the whole game. Cast haste, then kill the Chancelor, then use the chairs to trick the guards into clumping up on the bottom left side. With haste on, you can sprint through the line of guards before holes close up and reach the pedastal where you are supposed to put in the Crux of the Ages. There, you can use the gate to squish guards one by one. You can even kill them in groups of 2 and 3, because the ones in the back forget about you. You can use (Hasted) attack->backup combo to get in free hits while kiting them in the long hallway.
END SPOILER
My thoughts on your game:
First off, KUDOS. Great indie game, great atmosphere, awesome old-school RPG charm. I love it, and this is coming from a long jaded RPGer who you won over from the biggest AAA of em all, World of Warcraft (at least for the 3 days this game lasted). You managed to do what no other game could -- that is, pull me away from WOW for more than a day at a time.
Things to improve on for book 2:
Balance. Cartography and Pick Lock are useless when Elemental gives the same benefits. In my game, I typecasted a Virtuous Paladin, with nothing in pick lock and elemental. I quickly found out that you could achieve the same effect as opening a lock by taking off your weapon and bashing the door/treasure chest repeatedly with your bare knuckles. It gave me a chuckle seeing the character slave away at a chest, bleeding with every hit, taking short breaks to heal up and long 12 hour naps to recover mana -- and after 3 days of bashing and bleeding out more than humanly possible, and getting dreaded Dungeon Fever disease to boot, to find a pitful 13 gold and a chunk of meat. I mean sure, it was delicious meat, but, that's just wrong!
Spell selections. Some spells are too powerful (Haste, Melt Lock) while some are useless. Some (portal) are too fun and useful to be sequestered into a high-end elemental book. Most times, casting a high level version of a spell was not as good as casting many lower-level versions. The only time "game-time-units" is important, that is, in heat of combat, you can cheat with low level spells through the overpowered spell Haste.
Voice. It would improve immersion dramatically if the main character, NPCS, and monsters talked out loud. You don't have to splurge on professional voice actors. Just publicize it on the webpage and your fanbase will submit the sound files. One of the strongest draw of this game is the well-written story slowly revealing the main character, and I found myself wanting to hear his voice many times. God, can you imagine the scene
First time, I got horribly swarmed. Even though I had a huge stockpile of potions, I was not able to keep up in combat. The best place I could find to fight was a (object)Me(object) gap which still let 3 guards attack me.
Second time, I used the following method to kill all of the guards and gained the title. SPOILER
The most important buff here is HASTE, the most overpowered spell in the whole game. Cast haste, then kill the Chancelor, then use the chairs to trick the guards into clumping up on the bottom left side. With haste on, you can sprint through the line of guards before holes close up and reach the pedastal where you are supposed to put in the Crux of the Ages. There, you can use the gate to squish guards one by one. You can even kill them in groups of 2 and 3, because the ones in the back forget about you. You can use (Hasted) attack->backup combo to get in free hits while kiting them in the long hallway.
END SPOILER
My thoughts on your game:
First off, KUDOS. Great indie game, great atmosphere, awesome old-school RPG charm. I love it, and this is coming from a long jaded RPGer who you won over from the biggest AAA of em all, World of Warcraft (at least for the 3 days this game lasted). You managed to do what no other game could -- that is, pull me away from WOW for more than a day at a time.
Things to improve on for book 2:
Balance. Cartography and Pick Lock are useless when Elemental gives the same benefits. In my game, I typecasted a Virtuous Paladin, with nothing in pick lock and elemental. I quickly found out that you could achieve the same effect as opening a lock by taking off your weapon and bashing the door/treasure chest repeatedly with your bare knuckles. It gave me a chuckle seeing the character slave away at a chest, bleeding with every hit, taking short breaks to heal up and long 12 hour naps to recover mana -- and after 3 days of bashing and bleeding out more than humanly possible, and getting dreaded Dungeon Fever disease to boot, to find a pitful 13 gold and a chunk of meat. I mean sure, it was delicious meat, but, that's just wrong!
Spell selections. Some spells are too powerful (Haste, Melt Lock) while some are useless. Some (portal) are too fun and useful to be sequestered into a high-end elemental book. Most times, casting a high level version of a spell was not as good as casting many lower-level versions. The only time "game-time-units" is important, that is, in heat of combat, you can cheat with low level spells through the overpowered spell Haste.
Voice. It would improve immersion dramatically if the main character, NPCS, and monsters talked out loud. You don't have to splurge on professional voice actors. Just publicize it on the webpage and your fanbase will submit the sound files. One of the strongest draw of this game is the well-written story slowly revealing the main character, and I found myself wanting to hear his voice many times. God, can you imagine the scene