Minmax the Absurd, archer extraordinaire
Posted: August 12th, 2012, 6:38 am
Since i haven't seen this build on here before i reckoned i'd post it. This is no complaint, but rather an example of a massive stat-based loophole that i found. Unfortunately i don't have a screenshot of my character sheet, but here's what i did:
-2 points per level in DEX, 1 in STR.
-At 1st level, 5 points in archery. NOTHING else. No armor, no lockpicking, melee skill or cartography.
-Got archery up to 10 by level 2 or 3, improvised from there.
-Made a beeline for port kuudad and start buying bludgeoning skill, returned afterwards to smash any locked objects i skipped. Also invested money in any other skill i fancied, but still no armor skills. The bludgeoning skill exists mainly for the sake of negating the need for lockpicking.
-Grabbed some tinker's gloves as soon as i found them. Of course, if you're going for the untouchable achievement you might not want to do this. Wether you want to rush to Durnore, pay for repairs or just put points into the skill is up to you.
As you might imagine this character is extremely good for netting achievements. However, it's also extremely boring. My accuracy was so absurd that i could use a power attack by default, since it reduced my hit chance to the 80's at worst on any given enemy. Not that it mattered. I was regenerating my archery skill once every 3 or 4 rounds by the time i was making my way to durnore anyway. I could have theoretically finished the game at this point, provided i had enough arrows.
I prefer a concentration-based ranger/rogue now, for the sake of not being so overpowered. It's a strong build, if you go for an archery/lockpicking/piercing combination. It manages to sit neatly at the top of the effectiveness scale while still remaining fun to play. Don't remember if i went for stealth skills though. I find them rather useless, given the fact that they seem to be designed for only two of the dungeons in the entire game. The rest of them have too much light, and it's far more effective to just kill something before it even gets to you rather than try to sneak-attack it. Adding genuine sneak-attacks in the next game would change everything though. It seems a popular idea, and being nigh-undetactable is undeniably fun. Ninja-ing the ninjas never gets old.
-2 points per level in DEX, 1 in STR.
-At 1st level, 5 points in archery. NOTHING else. No armor, no lockpicking, melee skill or cartography.
-Got archery up to 10 by level 2 or 3, improvised from there.
-Made a beeline for port kuudad and start buying bludgeoning skill, returned afterwards to smash any locked objects i skipped. Also invested money in any other skill i fancied, but still no armor skills. The bludgeoning skill exists mainly for the sake of negating the need for lockpicking.
-Grabbed some tinker's gloves as soon as i found them. Of course, if you're going for the untouchable achievement you might not want to do this. Wether you want to rush to Durnore, pay for repairs or just put points into the skill is up to you.
As you might imagine this character is extremely good for netting achievements. However, it's also extremely boring. My accuracy was so absurd that i could use a power attack by default, since it reduced my hit chance to the 80's at worst on any given enemy. Not that it mattered. I was regenerating my archery skill once every 3 or 4 rounds by the time i was making my way to durnore anyway. I could have theoretically finished the game at this point, provided i had enough arrows.
I prefer a concentration-based ranger/rogue now, for the sake of not being so overpowered. It's a strong build, if you go for an archery/lockpicking/piercing combination. It manages to sit neatly at the top of the effectiveness scale while still remaining fun to play. Don't remember if i went for stealth skills though. I find them rather useless, given the fact that they seem to be designed for only two of the dungeons in the entire game. The rest of them have too much light, and it's far more effective to just kill something before it even gets to you rather than try to sneak-attack it. Adding genuine sneak-attacks in the next game would change everything though. It seems a popular idea, and being nigh-undetactable is undeniably fun. Ninja-ing the ninjas never gets old.