What is the rogue in Eschalon Series?
Posted: August 16th, 2012, 10:33 am
Ive gone back and forth about my favorite and always most different class from game series to game series.
The rogue class is usually for most that don't know, a finesse fighter that usually wields daggers and or light swords, is hard to hit and deals high damage with weapons. That much is certain among rpgs. However, eschalon series isn't like most rpgs as you can play the rogue class much like a fighter, or like a ranger.
I would say that in my opinion, hide in shadows is not really a rogue skill in eschalon series as it doesn't benefit melee as much as it does ranged weapons experts who can take cover and regroup their fighting position.
This is just my take on it-The rogue class in eschalon series is any melee fighter that uses finesse (high speed or dexterity, or even maybe concentration) with a high skill in move silently and deals high damage with melee weapons.
The reason why is that move silently helps melee warriors much more than hide in shadows does. In my case, I've never found a use for hide in shadows as move silently works both in day and night, unlike the former. That and the fact that rogues are better at sneaking through lines of enemies and picking apart the ones that they can take down.
Im sorry if you find my ranting to be inconsequential, but it was meant to be done as I do this for all the series that I like.
So in essence, my take on the rogue in Eschalon series are these traits-
-Extremely High to hit rate and or damage rate with melee weapons(either one or both is good)
-Good skill in move silently
-Usually equipped with swords or daggers (Machetes count too)
-Has high dexterity or other of the finesse attributes (speed or concentration)
I don't think that pick locks is a rogue skill (although it does sound like one). Nor do I think disarming traps is one either. Both of those skills are utility skills. Eschalon is mostly combat based which is why I feel my version of the rogue is meant to be combat focused.
The rogue class is usually for most that don't know, a finesse fighter that usually wields daggers and or light swords, is hard to hit and deals high damage with weapons. That much is certain among rpgs. However, eschalon series isn't like most rpgs as you can play the rogue class much like a fighter, or like a ranger.
I would say that in my opinion, hide in shadows is not really a rogue skill in eschalon series as it doesn't benefit melee as much as it does ranged weapons experts who can take cover and regroup their fighting position.
This is just my take on it-The rogue class in eschalon series is any melee fighter that uses finesse (high speed or dexterity, or even maybe concentration) with a high skill in move silently and deals high damage with melee weapons.
The reason why is that move silently helps melee warriors much more than hide in shadows does. In my case, I've never found a use for hide in shadows as move silently works both in day and night, unlike the former. That and the fact that rogues are better at sneaking through lines of enemies and picking apart the ones that they can take down.
Im sorry if you find my ranting to be inconsequential, but it was meant to be done as I do this for all the series that I like.
So in essence, my take on the rogue in Eschalon series are these traits-
-Extremely High to hit rate and or damage rate with melee weapons(either one or both is good)
-Good skill in move silently
-Usually equipped with swords or daggers (Machetes count too)
-Has high dexterity or other of the finesse attributes (speed or concentration)
I don't think that pick locks is a rogue skill (although it does sound like one). Nor do I think disarming traps is one either. Both of those skills are utility skills. Eschalon is mostly combat based which is why I feel my version of the rogue is meant to be combat focused.