buying stuff
Posted: February 2nd, 2013, 2:44 pm
I have noticed that while there are items that modify your mercantile abilities, it really does not make a lot of difference in the prices of things (a few percentage points). If you have a high enough ability you can make some money by buying and selling things and getting the spread. You can also make stuff at camp and get a better price for it than the next guy, but the advantage is not very much and doesn't appear to have any bearing on the game outcome.
I would suggest that either the mercantile skill be eliminated and everybody pays the list price for things or that the percentage change to the prices of stuff be increased to make the mercantile skill worth the effort to improve it.
Other things that could be done for characters with high mercantile skills would be to get extra stuff for free. An example would be to say you'll buy 10 arrows and the merchant says "Tell you what, since you're such a swell guy, I'll through in 3 extra for free."
Another advantage would be access to special or fancy items that are not available to others. An example could be (in a weapons shop):
Buyer: "I looking for a weapon."
Seller: "Look around, let me know if you see anything you like."
B: "You got some nice stuff here, but nothing really catches my fancy."
S: "What are you looking for?"
B: "A nice sword."
S: ...(thinks a minute, glances around)..."Well..., um..., maybe I have something in the back room you'll like. Be right back."
B: ...(twiddles thumbs)...
S: ...(comes back)..." I thought so...I found this old Sword of Smiting in the cellar. Perhaps it is more to your liking."
B: "Very nice. How much?"
The likelyhood of the merchant "having something in the back", the specific object(s) and the price of the object would be modified by the player characters mercantile score.
Another issue is actual haggling. As I recall you pick an item and the shop keeper tells you the price. You say yes or no. There is no mechanism to make an offer at a lower price.
Seller: "This very nice book on Orcs is 10 gold."
Buyer: "I'll give you 5."
S: "8."
B: "7."
S: "Done."
The players mercantile score (and charisma) will determine how successful he is at getting a price break.
All this is only really useful if there is some real advantage in being able to buy and sell stuff better than the average person. If buying and selling is only incidental to the game (i.e. to supply an adventurer), then get rid of the whole mercantile thing.
I would suggest that either the mercantile skill be eliminated and everybody pays the list price for things or that the percentage change to the prices of stuff be increased to make the mercantile skill worth the effort to improve it.
Other things that could be done for characters with high mercantile skills would be to get extra stuff for free. An example would be to say you'll buy 10 arrows and the merchant says "Tell you what, since you're such a swell guy, I'll through in 3 extra for free."
Another advantage would be access to special or fancy items that are not available to others. An example could be (in a weapons shop):
Buyer: "I looking for a weapon."
Seller: "Look around, let me know if you see anything you like."
B: "You got some nice stuff here, but nothing really catches my fancy."
S: "What are you looking for?"
B: "A nice sword."
S: ...(thinks a minute, glances around)..."Well..., um..., maybe I have something in the back room you'll like. Be right back."
B: ...(twiddles thumbs)...
S: ...(comes back)..." I thought so...I found this old Sword of Smiting in the cellar. Perhaps it is more to your liking."
B: "Very nice. How much?"
The likelyhood of the merchant "having something in the back", the specific object(s) and the price of the object would be modified by the player characters mercantile score.
Another issue is actual haggling. As I recall you pick an item and the shop keeper tells you the price. You say yes or no. There is no mechanism to make an offer at a lower price.
Seller: "This very nice book on Orcs is 10 gold."
Buyer: "I'll give you 5."
S: "8."
B: "7."
S: "Done."
The players mercantile score (and charisma) will determine how successful he is at getting a price break.
All this is only really useful if there is some real advantage in being able to buy and sell stuff better than the average person. If buying and selling is only incidental to the game (i.e. to supply an adventurer), then get rid of the whole mercantile thing.