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[bug?] Holding a torch only removes darkness for me

Posted: November 25th, 2007, 4:27 pm
by VPeric
Apparently, if I'm in darkness and light up a torch, I get the normal ToHit chance, while my opponent has me "heavily concealed by darkness". Needless to say, this is a huge advantage which makes me think it's a bug.

Screenshot to demonstrate.

Posted: November 25th, 2007, 7:56 pm
by Nikan
Yeah, I have to agree with this. More like a flashlight in their eyes than a torch.

Posted: November 25th, 2007, 11:46 pm
by chamr
Actually, i think the darkness modifiers are kind of buggy in general. My char makes heavy use of Cat's Eyes and auto-snuffs his torch when you fires a bow, and I've experienced rather inconsistent application of the darkness modifier on my opponent as well as on me, which sometimes disappears after moving about a bit. I posted it in the original bug list pre-.01, but I don't think it's been addressed yet.

Posted: November 26th, 2007, 2:34 am
by Noceur
Is this consistent for everybody? Because I'm pretty sure my character wasn't concealed by darkness when he used a torch. Or maybe I'm just thinking of my characters bonus ToHit.

Posted: November 26th, 2007, 5:49 am
by Iane
I think darkness is way BUGED.

IF.

I use a bow in darkness I will miss alot.

I use Fire Dart (or any spell) I will hit everytime.

Either remove darkness modifier or Balance it :?

Posted: November 26th, 2007, 6:12 am
by GSV3MiaC
Looks to me like 'cats eye' only removed the to hit penalty in the immediate area, so a ranged attack it still a lottery. Predator sight works even for ranged attacks (but doesn't show traps etc.).

I agree is is a bit whacky. It's also strange that I can equip a bow and the torch auto-goes-out but if I was using a lantern I get an error message instead. Of course, I have to wonder what 'auto-un-equip lantern' is going to do if all the inventory slots are full (and why are torches not part of inventory?)

Posted: November 26th, 2007, 6:55 am
by BasiliskWrangler
VPeric: This has been fixed.

Chamr: This should be corrected due to the fix.

Iane: Magick always hits, because it's magic. It's a basic rule going back to early D&D. Magic Missiles never needed a ToHit roll.

GSV3MiaC: I am working on some automatic unequip functions for 1.03.

Posted: November 26th, 2007, 7:05 am
by Iane
BasiliskWrangler wrote:VPeric: This has been fixed.

Chamr: This should be corrected due to the fix.

Iane: Magick always hits, because it's magic. It's a basic rule going back to early D&D. Magic Missiles never needed a ToHit roll.

GSV3MiaC: I am working on some automatic unequip functions for 1.03.
LOL me BAD :shock: