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Book II Video Resolution
Posted: December 1st, 2007, 9:41 am
by BasiliskWrangler
So, right now the poll is favoring sticking with our current engine and enhancing it. If we bump up the resolution, what should it go to? 1024x768 is the obvious next step. Does everyone approve of this? If we go too much higher than that, we risk excluding users with lesser computers, but I think it should be group consensus as to what the next game will offer.
With this engine being 2D, we don't have the luxury of offering selectable resolutions like you would normally see with a 3D engine. Tiles don't scale well; when we try to scale everything, you quickly see gaps and seams between the tiles. We need to set a resolution now and stick to it through development.
Posted: December 1st, 2007, 10:27 am
by Rune_74
I'm fine with that. Anything actually I was fine the old way fine as well.
Posted: December 1st, 2007, 11:04 am
by Jaesun
Yea, up to 1024x768 should be fine.
Posted: December 1st, 2007, 12:57 pm
by Gothmog
Thats OK for me.
Posted: December 1st, 2007, 2:25 pm
by joshuasmyth
I thought the game looked good at 800x600 but if you are going to be investing in bumping it up to 1024x768 I think that can only be a good thing.
Posted: December 1st, 2007, 3:22 pm
by Grue
1024x768 is okay for me.
Posted: December 1st, 2007, 3:53 pm
by RezoApio
Yes that would be perfect.
Posted: December 1st, 2007, 4:22 pm
by nackidno
That's a nice choice. 1024x768 fits good.
Posted: December 1st, 2007, 5:01 pm
by PaSquall
1024/768 is the resolution I use (and that I'll still be using in the foreseable future), so OK for it.
Posted: December 1st, 2007, 7:11 pm
by dak
well, 1280 x 1024 would be OK too, after all, in book 1 you have the medium quailty options which just draws fewer tiles, you can do the same for people with low end computer to support 1024x768..... I think even like the geforce 2 supports 1280x1024 anyway??
Whichever you choose don't use it to draw more tiles per screen instead increase the details for each tile! I do not think each screen needs more tiles... in that case you can make it possible to scroll a little bit instead.
that's my 0.3 cents.
Posted: December 2nd, 2007, 11:54 am
by Vennor
1024x768 is minimum.
1280x1024 would be great for most ~19" LCD users - for me (CRT user) it doesn't matter as long as my 8800gts will be up with it.
Posted: December 2nd, 2007, 1:41 pm
by PhilosophiX
Well just my thoughts, for what it's worth.
I think 1024x768 is a good choice.
1024x768 is about as high as my laptop goes... to be honest I'll have bought a new one by then, and no doubt I'll make sure it goes higher, just in case, but 1024x768 will no doubt include a lot of people who would otherwise be excluded. I can't even see the pixels at 1024x768, so one has to ask the question, what significant difference would a slightly higher resolution offer to the look that makes it worth excluding many potential players?
I think a lot of the people asking for higher res people are obviously on dektops with big screens, and then yes, more resolutions would make a difference, but they are selfishly ignoring the fact that laptops are now outselling desktops!
Obviously if it's a game like far cry you want to squeeze every last pixel out of it, but for god sake people this is Eschalon, Old School RPG brilliance, and it's about far more than how many pixels fit on the screen. At least it is in my humble opinion. Surely we want as many people as possible to be able to enjoy that Old School brilliance? Eh?
Posted: December 2nd, 2007, 9:53 pm
by leonhartt
1024x768 is okay. (Request: It'll be even better if there's 16:10 wide screen support for laptop users, so that the whole screen can be filled up, or else there's be black bars at the side lol...)
Posted: December 3rd, 2007, 5:54 am
by gragnak
Why not: 800 x 600 / 1024 x 768 / 1280 x 1024?
We can choose the better res related to our pc.
Posted: December 3rd, 2007, 7:14 am
by macdude22
They would have to make graphics for each resolution then which would triple that workload. Most 2d games are always at one fixed resolution, heck starcraft is only 800x600 and I still play it.
As for the widescreen mode, same problem, they would have to make graphics at a widescreen resolution or stretch the graphics. I HATE things when they are not in their proper aspect ratio so black bars on the side are fine with me. But I do know a guy who has a 47" HDTV and watches analog cable, stretched on it............talk about eye burning.