What Does it Take??
Posted: June 29th, 2013, 4:12 pm
It's leading up to book 3. It's like waiting for christmas and really having to pee.
I know nothing about gaming. Before Eschalon appeared to me I only ever played Super Mario. But there was something about the aesthetics of Eschalon that appealed to me. I had searched every single game, console etc. because more then anything I believed in the IDEA of video games as an interactive entertainment where story was twice as interesting because you played it, not watched it or sat passively. I myself work in creating media but have no idea what it takes to make a game.
I consider the Eschalon series almost perfect games. The only thing for me (as a completely newb gamer) is the spaces in between where there isn't much happening except killing enemies. The reason I like Eschalon is that it gives you the haunting feeling of being alone in a vast world faced with difficult decisions and also the aesthetics of the game inspire the gamer to have an imagination which makes the game so much more enjoyable.
I guess what I'm asking is how much money would it take (pretend you have no restrictions at all) and just think about the most perfect game ever created. What would it take?? Something so ridiculously in depth and complicated with thousands of decisions, bartering, and moral grey areas where fighting didn't have to be the answer. Is it possible to make this kind of game where you could be a character with almost no fighting at all?
Is this a lost dream? It seems to me the people on these forums who have been touched by your games crave a world so immersive (not in graphics or sound) but in an aesthetic and moral way, that they would do almost anything to help to achieve 'the perfect game'. The reason I ask the brilliant makers of this game what would make all of their dreams come true as far as having no restrictions (and placing a number on that) is that I think it's a healthy thing to be inspired by the idea that this kind of grand speculation can often lead to achievement.
I'll end by saying I know nothing. I'm not a diehard gamer, I just love these games you've made. To people who are well rooted in gaming I may come across as an idiot but hey...I had to ask the people behind the games i love this big weird question.
KANSAS
I know nothing about gaming. Before Eschalon appeared to me I only ever played Super Mario. But there was something about the aesthetics of Eschalon that appealed to me. I had searched every single game, console etc. because more then anything I believed in the IDEA of video games as an interactive entertainment where story was twice as interesting because you played it, not watched it or sat passively. I myself work in creating media but have no idea what it takes to make a game.
I consider the Eschalon series almost perfect games. The only thing for me (as a completely newb gamer) is the spaces in between where there isn't much happening except killing enemies. The reason I like Eschalon is that it gives you the haunting feeling of being alone in a vast world faced with difficult decisions and also the aesthetics of the game inspire the gamer to have an imagination which makes the game so much more enjoyable.
I guess what I'm asking is how much money would it take (pretend you have no restrictions at all) and just think about the most perfect game ever created. What would it take?? Something so ridiculously in depth and complicated with thousands of decisions, bartering, and moral grey areas where fighting didn't have to be the answer. Is it possible to make this kind of game where you could be a character with almost no fighting at all?
Is this a lost dream? It seems to me the people on these forums who have been touched by your games crave a world so immersive (not in graphics or sound) but in an aesthetic and moral way, that they would do almost anything to help to achieve 'the perfect game'. The reason I ask the brilliant makers of this game what would make all of their dreams come true as far as having no restrictions (and placing a number on that) is that I think it's a healthy thing to be inspired by the idea that this kind of grand speculation can often lead to achievement.
I'll end by saying I know nothing. I'm not a diehard gamer, I just love these games you've made. To people who are well rooted in gaming I may come across as an idiot but hey...I had to ask the people behind the games i love this big weird question.
KANSAS