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Finished Book I - My suggestions for book II
Posted: December 1st, 2007, 2:44 pm
by joshuasmyth
First of all I'd like to say well done. RPGs are hard to make, most attain vapourware status but you've made a very good game and I hope the series does you well.
On to stuff I'd like to see in book II.
Faster walking speed (or maybe +/- keys to speed up the animations) I get annoyed by most games if I have to walk for 5 or 10 minutes to get were I'm going.
More Quick Travel Locations - Kinda related to the first point, It would be nice to have a couple more pages on the quick travel map.
A couple Large Cities. In most RPGs you tend to get quite a few quests from cities and some cities can be just as fun to explore as dungeons if made interesting. Blackwater was good, but maybe something about twice the size of that, with more NPCs
More dialog options. Not nessesarily more dialog from the NPCs, but more stuff you can ask NPCs about, could be nice way to hunt out quests / get more information.
Umm.... that's really all... quite minor stuff really....
I hope you see lots of sales.
Posted: December 1st, 2007, 4:25 pm
by Rune_74
I agree with all this...a very large city ala britain next game would be awesome:)
Posted: December 1st, 2007, 7:17 pm
by vid
Rune_74 wrote:I agree with all this...a very large city ala britain next game would be awesome:)
Indeed, with quests that play inside a city (and its sewers for example).
Politics and stuff.
Posted: December 1st, 2007, 7:54 pm
by Rune_74
And have things like jewelers, craftsman, newspapers etc that have nothing to do with adventures but add to ambience....and maybe a quest or two as well;)
Re: Finished Book I - My suggestions for book II
Posted: December 2nd, 2007, 1:00 pm
by PhilosophiX
joshuasmyth wrote:
Faster walking speed (or maybe +/- keys to speed up the animations) I get annoyed by most games if I have to walk for 5 or 10 minutes to get were I'm going.
What's the point of that? The whole fun an RPG is the fact that the world should be so big as to make it an adventure to go anywhere; a good few days travel to get to unknown places - and it's not like you don't have a quick travel menu. If everything's 2 minutes away then it's not an RPG, it's a joke!
It's such conveniences that turned the main stream games industry into the boring soup of uninventiveness that it is today!
Posted: December 3rd, 2007, 9:52 am
by sapper_astro
Not fussed about the walk speed, but the rest of the ideas are good.
I would also like to suggest more combat options if possible. Stun attacks for crush weapons for example. Nothing major, just a little more spice if it can be worked in and balanced without too much fuss.
Re: Finished Book I - My suggestions for book II
Posted: December 4th, 2007, 2:13 am
by joshuasmyth
PhilosophiX wrote:
What's the point of that? The whole fun an RPG is the fact that the world should be so big as to make it an adventure to go anywhere; a good few days travel to get to unknown places - and it's not like you don't have a quick travel menu. If everything's 2 minutes away then it's not an RPG, it's a joke!
If its an option you can please both crowds
I like how you can speed up alot of rts games for example to get past the inital boring part of waiting to build stuff. Or in Heroes of might and magic, who cares about the attack animations when you've seen them a thousand times already - speed them up. I don't mind the walk speed as it is in Eschelon if I'm exploring, but if its some place I've already been to a couple of times, and I've cleared out all the baddies, and the only reason why I'm there is because I have to travel through it to get somewhere else that I want to go then I sometimes I let out a bit of a sigh...
Re: Finished Book I - My suggestions for book II
Posted: December 4th, 2007, 2:31 am
by PhilosophiX
joshuasmyth wrote:PhilosophiX wrote:
What's the point of that? The whole fun an RPG is the fact that the world should be so big as to make it an adventure to go anywhere; a good few days travel to get to unknown places - and it's not like you don't have a quick travel menu. If everything's 2 minutes away then it's not an RPG, it's a joke!
If its an option you can please both crowds
I like how you can speed up alot of rts games for example to get past the inital boring part of waiting to build stuff. Or in Heroes of might and magic, who cares about the attack animations when you've seen them a thousand times already - speed them up. I don't mind the walk speed as it is in Eschelon if I'm exploring, but if its some place I've already been to a couple of times, and I've cleared out all the baddies, and the only reason why I'm there is because I have to travel through it to get somewhere else that I want to go then I sometimes I let out a bit of a sigh...
But if they make the walking speed twice as fast, and the world twice as big, then you're still going to complain? It's not walking speed that's the problem, really, when you think about it properly... is it?
Posted: January 24th, 2008, 4:40 pm
by Samsword
I can see where both of you are coming from. I myself love the speed it is now, when I'm exploring, fighting, searching, etc. But if is a place that I've already exhausted....
what if there were a "quick travel" within an area. Like you could click on a point on the map, and it would speed up time as you walked there (much like it speeds up when you camp) but while "quick traveling" just like camping, you could get interrupted and attacked by bandits or something. I think that would be lots of fun.[/i]
Posted: January 24th, 2008, 5:53 pm
by acoustibop
What about a running option (say, twice as fast as walking), but have a few penalties for this - you're more vulnerable while running, perhaps? So you have to be careful using it in areas you haven't cleared out yet, in case something attacks you while you're running, but you can use it freely where you know there's nothing to attack you. Maybe you could tie it to weight, as well - you can only run if you're carrying less than 3/4 of your maximum weight? This could also prevent you running when you're doing quests like the ceramic pot one.
Posted: January 25th, 2008, 2:50 pm
by Samsword
I agree Acoustibop, a running option would fit quite nicely.... Perhaps there would be a way to incorporate a steed or mount in some way too? I like how it says that the Therish are renown for their Cavalry Skill, and yet there is not one single horse in the whole game. (I know I know, they're off with the soldiers...) But still, I think it would be cool to add horses or something.