Wish List for Book II {Compiled}
Posted: December 3rd, 2007, 11:23 pm
I Decided to Compiled all the Wish Lists for Book II into one Post to make it easier for BasiliskWrangler to read everyones great Ideas and make it easier for everyone else to see what has been requested already.
This post is not finished - it's ongoing and the Wish list is in no particular Order - 99% of Ideas are from other users on forum and I don't claim as my own in most cases I have just copy/paste from selected pages.
*Added my me
1]Resolution of 1024x768 (Wide screen support)
2]Run Mode
3]More Quick Travel Locations *Dunno about this do you really want ala Oblivion where everything is done for you
4]Larger Cities & Dungeons *I'd like to see multi level dungeons and Cities also
5]More dialog options - NPC's - notes - Books - "City newspapers" etc
6]More Quests*also a quest to complete a quest
7]Game event Log Book - *Remove the dialog window and create seperate log book that saves everything - this would also serve to make playing area little bigger.
8]Random worlds - *Map/Quest Editor so we can create own Mods to extent Playability
9]Big Map to show location of Player in world
10]An Alchemy book that adds recipes as you find them, as well as adding a recipe as soon as you successfully learn a new one
11]A hot key or button to auto equip/un-equip shield (to quickly allow you to use a torch).
12]More save slots
13]The ability to drag a stack of ingredients into the alchemy window. Heck, if the game can tell me I am not allowed to use more than a single ingredient, why can't it just take one and return the rest to the inventory,
preferably to the slot where I took it from?
*Expand on this by allowing you to make more than one potion at a time - so if you had 5 each of correct ingredients and 5 Bottles - you make 5 potions - depending on experience of char
14]Game world statistics Log - like "Nastiest Beastie Killed", "Most Damage Done and To Whom", "Number of Beasties Killed", "Number of Locks Picked", "Total Gold Found/Received", "Total Gold Spent", "Percentage of All Quests Completed", etc...
15]More weather effects
16]A storage area *My Idea would be to have them in the magic Guilds and make them Magic Chests (need to purchase them and maybe have a fee for service) so when you goto any Magic guild in a town/city your chest is there.
17]Own a house *purchase stuff from shops to outfit them
18]Keyring (A Must Have)
19]Automatic stacking. When you pick something up, have it automatically stack on the same item if you have that in your inventory/quickslots *Annoyed the hell out me when game told me my inventory was full even though I had a Stack of same items
20] *How about finding your own Alchemy Ingredients - have sales in shops at minimum and find the rest in the wild also have slow respawn of ingredient - Also I'd like to have the Alchemy recipes written on paper removed from game - alot of the fun is experimentation and finding out what does what etc - I was doing this till I found the lists and so the fun went out of it.
21]The ability to build a campfire. They are all over the place, but you can't build one.*Can be used for Fletching/Crafting
22]Slower day and night
23]More Complex and Varied Weapon Skills
24]More Complex and Varied Achemy Skills
25]More Complex and Varied Magic Skills
26]unique Names for unique items
27]hotkey bar on the bottom of the screen for spells/potions etc
28]import your character from book 1
29]ocean and River travel
30]fletching/Crafting etc Armor Repair & making.
Maybe the ability to make your own torches. Wood harvested from the trees, some oil and rags..
mix oil with normal arrow = flamable arrow).
-Elemental arrows. Fire, Ice, Lightning, Poison.
31]A mini-game in the taverns (dwarfen-dice or something)
32]A Beast-Knowledgebase.
Also in the Bestiary, maybe if you damage an enemy with it's vulnerability (Say you hit a slime with fire, and it is vulnerable to fire) it notes it's vulnerability on it's page *nice have book filled in with each encounter.
33]Ability to join guilds
34]environmental considerations....like snow...need winter gear....or take damage.
35]horses
36]more dungeon riddles with switches / floor plates and portcullies more complex Traps etc
37]More complex economy
38]bigger multi-tile monsters
39]I'd like water bombs, attached to my arrows, so I can disable torches from afar by shooting at them... then, when all is dark I'd slip in and kill those bastards in melee.
40]At best (for Book II) I could make shop owners close shop at a certain time (doors locked, torches out) and they just go straight to bed for 8 hours, allowing you to pillage their store if you are quiet enough. This is hardly AI though- it'd just be a scripted event that all NPCs do.
41]Food/Water will definately be part of Book II, which will balance out the "free" ability to camp whenever you want. *include food/water gathered from wilderness and how about fishing
42]Alchemy of more than 2 components
43]Quickload button
44]*Save Game files saved into installed path of game and not "My Documents"
All Spelling Mistake (c)Iane
This post is not finished - it's ongoing and the Wish list is in no particular Order - 99% of Ideas are from other users on forum and I don't claim as my own in most cases I have just copy/paste from selected pages.
*Added my me
1]Resolution of 1024x768 (Wide screen support)
2]Run Mode
3]More Quick Travel Locations *Dunno about this do you really want ala Oblivion where everything is done for you
4]Larger Cities & Dungeons *I'd like to see multi level dungeons and Cities also
5]More dialog options - NPC's - notes - Books - "City newspapers" etc
6]More Quests*also a quest to complete a quest
7]Game event Log Book - *Remove the dialog window and create seperate log book that saves everything - this would also serve to make playing area little bigger.
8]Random worlds - *Map/Quest Editor so we can create own Mods to extent Playability
9]Big Map to show location of Player in world
10]An Alchemy book that adds recipes as you find them, as well as adding a recipe as soon as you successfully learn a new one
11]A hot key or button to auto equip/un-equip shield (to quickly allow you to use a torch).
12]More save slots
13]The ability to drag a stack of ingredients into the alchemy window. Heck, if the game can tell me I am not allowed to use more than a single ingredient, why can't it just take one and return the rest to the inventory,
preferably to the slot where I took it from?
*Expand on this by allowing you to make more than one potion at a time - so if you had 5 each of correct ingredients and 5 Bottles - you make 5 potions - depending on experience of char
14]Game world statistics Log - like "Nastiest Beastie Killed", "Most Damage Done and To Whom", "Number of Beasties Killed", "Number of Locks Picked", "Total Gold Found/Received", "Total Gold Spent", "Percentage of All Quests Completed", etc...
15]More weather effects
16]A storage area *My Idea would be to have them in the magic Guilds and make them Magic Chests (need to purchase them and maybe have a fee for service) so when you goto any Magic guild in a town/city your chest is there.
17]Own a house *purchase stuff from shops to outfit them
18]Keyring (A Must Have)
19]Automatic stacking. When you pick something up, have it automatically stack on the same item if you have that in your inventory/quickslots *Annoyed the hell out me when game told me my inventory was full even though I had a Stack of same items
20] *How about finding your own Alchemy Ingredients - have sales in shops at minimum and find the rest in the wild also have slow respawn of ingredient - Also I'd like to have the Alchemy recipes written on paper removed from game - alot of the fun is experimentation and finding out what does what etc - I was doing this till I found the lists and so the fun went out of it.
21]The ability to build a campfire. They are all over the place, but you can't build one.*Can be used for Fletching/Crafting
22]Slower day and night
23]More Complex and Varied Weapon Skills
24]More Complex and Varied Achemy Skills
25]More Complex and Varied Magic Skills
26]unique Names for unique items
27]hotkey bar on the bottom of the screen for spells/potions etc
28]import your character from book 1
29]ocean and River travel
30]fletching/Crafting etc Armor Repair & making.
Maybe the ability to make your own torches. Wood harvested from the trees, some oil and rags..
mix oil with normal arrow = flamable arrow).
-Elemental arrows. Fire, Ice, Lightning, Poison.
31]A mini-game in the taverns (dwarfen-dice or something)
32]A Beast-Knowledgebase.
Also in the Bestiary, maybe if you damage an enemy with it's vulnerability (Say you hit a slime with fire, and it is vulnerable to fire) it notes it's vulnerability on it's page *nice have book filled in with each encounter.
33]Ability to join guilds
34]environmental considerations....like snow...need winter gear....or take damage.
35]horses
36]more dungeon riddles with switches / floor plates and portcullies more complex Traps etc
37]More complex economy
38]bigger multi-tile monsters
39]I'd like water bombs, attached to my arrows, so I can disable torches from afar by shooting at them... then, when all is dark I'd slip in and kill those bastards in melee.
40]At best (for Book II) I could make shop owners close shop at a certain time (doors locked, torches out) and they just go straight to bed for 8 hours, allowing you to pillage their store if you are quiet enough. This is hardly AI though- it'd just be a scripted event that all NPCs do.
41]Food/Water will definately be part of Book II, which will balance out the "free" ability to camp whenever you want. *include food/water gathered from wilderness and how about fishing
42]Alchemy of more than 2 components
43]Quickload button
44]*Save Game files saved into installed path of game and not "My Documents"
All Spelling Mistake (c)Iane