Get unlimited gold
Posted: September 16th, 2013, 2:58 am
Hi all,
I dunno if anyone have noticed this before and I am to lazy to search the forums, but here it goes;
Buy rocks.
Right click and move to alchemy maker.
Imbue with three different whatever.
Put the rock back in inventory.
IMPORTANT!!! Do not pool rock with the other rocks, or it will lose enchantments!
Left click the pile of rocks, click on enchanted rock.
Now, ALL ROCKS WILL HAVE THE ENCHANTMENTS!!!
Sell for crazy amount of gold (except one), buy more rocks, pool with enchanted rock.
Repeat ad infinitum.
Win.
(And might I suggest that this is fixed for Eschalon 3? Preferable not by making it impossible to enchant throwing weapons, but make it so that throwing weapons are sold for the unenchanted price, except for the last throwing weapon in the pile that goes for the enchanted price. Or make it like Diablo, where a throwing weapon have an "amount" and can be "repaired" (cheaply) - it will also make throwing weapons more competitive compared to the bow. Even better, you could create some Tors Hammers throwing weapon like in Realmz (weapon returns after throw). Or more eloquent, you see a sprite for throwing the weapon round one, and the next it returns, so it can be used only every other turn. This way, extremely powerful throwing weapons are sort of balanced, since you are forced to resort to unarmed every other turn. Moreover, throwing weapons when you are in melee range should be used as melee weapons - perhaps with a half dmg penalty but full chance to hit using whatever the weapon would count as as a melee weapon. For instance, spear = piercing, stone = crushing etc.
I dunno if anyone have noticed this before and I am to lazy to search the forums, but here it goes;
Buy rocks.
Right click and move to alchemy maker.
Imbue with three different whatever.
Put the rock back in inventory.
IMPORTANT!!! Do not pool rock with the other rocks, or it will lose enchantments!
Left click the pile of rocks, click on enchanted rock.
Now, ALL ROCKS WILL HAVE THE ENCHANTMENTS!!!
Sell for crazy amount of gold (except one), buy more rocks, pool with enchanted rock.
Repeat ad infinitum.
Win.
(And might I suggest that this is fixed for Eschalon 3? Preferable not by making it impossible to enchant throwing weapons, but make it so that throwing weapons are sold for the unenchanted price, except for the last throwing weapon in the pile that goes for the enchanted price. Or make it like Diablo, where a throwing weapon have an "amount" and can be "repaired" (cheaply) - it will also make throwing weapons more competitive compared to the bow. Even better, you could create some Tors Hammers throwing weapon like in Realmz (weapon returns after throw). Or more eloquent, you see a sprite for throwing the weapon round one, and the next it returns, so it can be used only every other turn. This way, extremely powerful throwing weapons are sort of balanced, since you are forced to resort to unarmed every other turn. Moreover, throwing weapons when you are in melee range should be used as melee weapons - perhaps with a half dmg penalty but full chance to hit using whatever the weapon would count as as a melee weapon. For instance, spear = piercing, stone = crushing etc.