Times and seasons.
Posted: December 7th, 2007, 3:06 pm
I had a thought today about adding calenders and seasons with time to the game. I understand the game computes a mater of time for each space you travel, so keeping track of how long your character has been going is pretty easy with a variable to hold the current date and time.
This leads into allowing the game to have certain things depending on the time of the current year. For instance say its december(or equiv month in game world) it could be a very rainy time(due to it being hard to implement snow in tile game) with lots of fog for areas. Or summer where it rarely rains.
Some may hink this would merely be cosmetic but it adds immersion plus I think that encounters could also be tailored to the time of the year, especailly for different monster types etc...not to mention it would be neat to have festivals and such in the cities etc.
I'm sure many more ideas could be tied into actually having the game keep track of it all, list any if you have any.
This leads into allowing the game to have certain things depending on the time of the current year. For instance say its december(or equiv month in game world) it could be a very rainy time(due to it being hard to implement snow in tile game) with lots of fog for areas. Or summer where it rarely rains.
Some may hink this would merely be cosmetic but it adds immersion plus I think that encounters could also be tailored to the time of the year, especailly for different monster types etc...not to mention it would be neat to have festivals and such in the cities etc.
I'm sure many more ideas could be tied into actually having the game keep track of it all, list any if you have any.