Some thoughs
Posted: November 6th, 2013, 10:02 am
I've found that playing around in the world is much more interesting that completing the story tasks. In this regard the narrative should probably be de-emphasized in relation to developing a capacity for the world to regenerate challenges.
Rather than wandering about, the player may wish to establish a home and store his trophies there. In time to control a map.
i.e, there needn't be an end point to the game.
The player's 'home' experience could be quite different depending upon where he chooses to settle. At the very least though he needs the ability to purchase or claim an abode and furnish it.
It means that many more objects on the map need to be manipulable and destructible.
Rather than wandering about, the player may wish to establish a home and store his trophies there. In time to control a map.
i.e, there needn't be an end point to the game.
The player's 'home' experience could be quite different depending upon where he chooses to settle. At the very least though he needs the ability to purchase or claim an abode and furnish it.
It means that many more objects on the map need to be manipulable and destructible.