But, as I got 10mp spells not only I saw that they're not stronger than fire dart. Not only that, I also had to sleep a plenty of hours with that 200+mp - usualy getting ambushed.
Trouble there is limited mana regeneration - no matter how big your perception/meditation is, all you get is 1mp/3steps. So high-level mage is more professional sleeper than caster.
Then, path with pure-warrior has been taken - all to hp-regeneration and high resistances. No trouble at all, piece of cake, ultimate destroyer of worlds - untouchable by combat damage, untouchable by magic.
This makes a great disbalance between mage and warrior - while warrior goes it's way, mage HAS to become partial warrior to be able to finish monsters. And you can imagine, that he doesn't do it well. Warrior doesn't need arcane at all.
I found only one use for mage


Also, mana regeneration is based on perception and meditation - there's no point in waisting skill points to meditation, as you can put 38 of them into perception and you achieve same effect. Thereofe, I suggest that meditation should also raise manaregeneration limit - like that with meditation 20, you should regenerate 3mp/step.
(and when I'm into mage - spellist, quickspell and portal management should be done more user friendly - images of destination, icons for quickspells,... memory doesn't serve well in my age)