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Just Another Interface Improvements

Posted: December 10th, 2007, 1:16 pm
by thomas
While I doubt this stands a chance, as devs will be working on Book2, I will sum them up too.

1) Speed of exploring
- see my post in thread "run"
- when map has been whole explored and monsters slaughted, allow quicktravel in map area by clicking on minimap

2) Magic book
- sort spells by "favoriteness", not only class-prize-alphabet
- setting quickcast visually - display numbers near spells or even make table bigger and add column for quickcast
- some icons for spells

3) World map
- display explored area
- display your position

4) Combat
- allow to lock monster, so I don't click near it and run around creature

5) Magic
- see thread about unbalanced pure-mages ("pyro") to pure-warriros ("troll")

Posted: December 12th, 2007, 3:37 am
by thomas
add. #3 - check this:

Image

Posted: December 12th, 2007, 4:06 am
by Ihsan
Whilst i think run might be ok i dont think having millions of quick travel spots is good. It might be ok if you have to spend cash on certain items that allow for one time teleports. I honostly think the small amount of quick travel locations that book 1 has was enough, i never found myself fustrated while walking around taking in the hand made beautiful scenery.

(On a side note you do know there is a lock walk button so you dont need to constantly click to move around)

I agree that there could be some improvements for the spell book.

I am not sure if a lock monster is really necessary, i mean its a turn based game and you can take as long as you please to do your actions. I presume by lock on you mean that you click a button, the mouse disapears - and you can only right or left click. Could prove to be a pain having to lock and unlock to move around.

Re: Just Another Interface Improvements

Posted: December 12th, 2007, 4:51 am
by kwokkie
thomas wrote: 4) Combat
- allow to lock monster, so I don't click near it and run around creature
Hold down shift key to force an attack. If you miss-click, you won't move.