the new forage and meta-theory on fast travel
Posted: February 25th, 2014, 8:47 am
So at first I thought the new forage was more immersive. and in theory it is.
abstractly, it makes more sense to find things as you walk around.
but functionally, I experience poorly wrought for gameplay, especially when trying for challenges. allow me to elucidate.
I had repair 1 and two rings. I use my bow feat alot, because I don't like monsters to eat my ranger.
so my bow is always getting damaged.
occasionally I am getting damaged. so repair/rest is good.
if you are trying to get true ranger/true alchemist especially, this is what happens:
You want to repair your bow. but you might be low on food. then you have to walk around in circles to find food. then you eat food.
then you sit to repair.
under the old system, you would sit/rest and watch your hunger bar. not perfect. but when you stopped resting you could see what food you found.
personally I think the MOST immersive is this: resting would not only let you repair but not change your hunger bar:
"rest" involves sleep, relaxation, pack management, scratching your butt, EATING, DRINKING, walking around your SAFE surroundings for alchemy ingredients and food. rest is not "I fall into coma sleep and then get up" psycho-socially rest involves both sleep and grooming activties that one does not do "at work."
the meta-reason people like the new forage, I believe, is that it makes the game harder.
why do men especially like it when a game is harder?
*********even more theory******
look to the works of noted shame theorist Dr. Brene Brown. She has studied the concept of shame for years. for women the matrix of shame is complex. conflicting values about being a pefect woman/body, a great mom, a great worker, a great daughter, etc. No so for men. For the most part, the shame complex that men seek to avoid since we evolved from neanderthals is "to not appear weak." for each man this is different. some must be financially strong to not "feel weak." For others it is physical, and others it is intellectual. Think of all the nerds and perfectionists you know. Why do so many have to "one-up" people or prove they are experts or "top your story?" It is an sub-conscious need to appear strong.
how does this apply to games?. men feel more successful in games if they beat it at harder levels. The big question becomes: was the challenge actually challenging, or just a grind/pain in the butt? I think there are mutlipe reasons people beat challenges and for some challenges/hard things on games, it is purely for fun of it. I beat skyim on master level for fun. But have beaten other games/challenges that upon self-reflection the only real joy that was had was when it was done and I seemed "strong/cool/did it!"
relation to fast travel and forage:
Personally I think you should be rewarded for NOT using fast travel OR FOR using fast travel. you should be rewarded for not using it because it is immersive, it slows game down, you stop and smell the roses, you may see more things etc.
you should be rewarded FOR using it because it is a great tool and humanity evolved to use tools. to not use a tool when it is efficient and you want to is maladaptive. But gamers feel pressure on bulletin boards everywhere to not use fast travel. Why?
a) because some people really enjoy not using it and sing its praises and that is good and fine.
but ALSO b) some people avoid their shame matrix by proving they are "better gamers" by not using it. I wonder how many people don't use fast travel not because it makes the game more fun for them but because semi-consciously they think it makes them a "better stronger/cooler gamer" I have felt pressure to not use fast travel. it is especially strong in eschalon because you can be rewarded for it. I tried to not use it and I found that what I actually enjoy is not fast travelling all the time (which I used to do) or never fast travelling but a mixture.
some of you may be thinking "if you wan't to use it then just do, forget what other people say."
Aha! you are falling into the shame matrix. the meta-theory behind the above statement is "Strong people/men are captains of their own fate/don't heed others/are STRONG and DO WHAT THEY WANT, dude."
this ignores the fact that we evolved as social creatures that are constantly recieving subtle sub-conscious cues from our social groups. That we have an innate urge to feel a part of groups as it is a survival trait to be part of a group (less likely to be eaten by tiger in a group!) It also ignores the concept of the shame matrix, which is a subtle puzzle for each of us. Our innate desire to Avoid feeling/looking weak, especially when one is not given to self-reflection, does not make it easy to "hey dude just do what you want."
(imagined rebuttal: "but hey dude just do what you want" )
(me in my head: ok, you did not understand or internalize the concept of shame theory. just move along. next post.)
end theory.
abstractly, it makes more sense to find things as you walk around.
but functionally, I experience poorly wrought for gameplay, especially when trying for challenges. allow me to elucidate.
I had repair 1 and two rings. I use my bow feat alot, because I don't like monsters to eat my ranger.
so my bow is always getting damaged.
occasionally I am getting damaged. so repair/rest is good.
if you are trying to get true ranger/true alchemist especially, this is what happens:
You want to repair your bow. but you might be low on food. then you have to walk around in circles to find food. then you eat food.
then you sit to repair.
under the old system, you would sit/rest and watch your hunger bar. not perfect. but when you stopped resting you could see what food you found.
personally I think the MOST immersive is this: resting would not only let you repair but not change your hunger bar:
"rest" involves sleep, relaxation, pack management, scratching your butt, EATING, DRINKING, walking around your SAFE surroundings for alchemy ingredients and food. rest is not "I fall into coma sleep and then get up" psycho-socially rest involves both sleep and grooming activties that one does not do "at work."
the meta-reason people like the new forage, I believe, is that it makes the game harder.
why do men especially like it when a game is harder?
*********even more theory******
look to the works of noted shame theorist Dr. Brene Brown. She has studied the concept of shame for years. for women the matrix of shame is complex. conflicting values about being a pefect woman/body, a great mom, a great worker, a great daughter, etc. No so for men. For the most part, the shame complex that men seek to avoid since we evolved from neanderthals is "to not appear weak." for each man this is different. some must be financially strong to not "feel weak." For others it is physical, and others it is intellectual. Think of all the nerds and perfectionists you know. Why do so many have to "one-up" people or prove they are experts or "top your story?" It is an sub-conscious need to appear strong.
how does this apply to games?. men feel more successful in games if they beat it at harder levels. The big question becomes: was the challenge actually challenging, or just a grind/pain in the butt? I think there are mutlipe reasons people beat challenges and for some challenges/hard things on games, it is purely for fun of it. I beat skyim on master level for fun. But have beaten other games/challenges that upon self-reflection the only real joy that was had was when it was done and I seemed "strong/cool/did it!"
relation to fast travel and forage:
Personally I think you should be rewarded for NOT using fast travel OR FOR using fast travel. you should be rewarded for not using it because it is immersive, it slows game down, you stop and smell the roses, you may see more things etc.
you should be rewarded FOR using it because it is a great tool and humanity evolved to use tools. to not use a tool when it is efficient and you want to is maladaptive. But gamers feel pressure on bulletin boards everywhere to not use fast travel. Why?
a) because some people really enjoy not using it and sing its praises and that is good and fine.
but ALSO b) some people avoid their shame matrix by proving they are "better gamers" by not using it. I wonder how many people don't use fast travel not because it makes the game more fun for them but because semi-consciously they think it makes them a "better stronger/cooler gamer" I have felt pressure to not use fast travel. it is especially strong in eschalon because you can be rewarded for it. I tried to not use it and I found that what I actually enjoy is not fast travelling all the time (which I used to do) or never fast travelling but a mixture.
some of you may be thinking "if you wan't to use it then just do, forget what other people say."
Aha! you are falling into the shame matrix. the meta-theory behind the above statement is "Strong people/men are captains of their own fate/don't heed others/are STRONG and DO WHAT THEY WANT, dude."
this ignores the fact that we evolved as social creatures that are constantly recieving subtle sub-conscious cues from our social groups. That we have an innate urge to feel a part of groups as it is a survival trait to be part of a group (less likely to be eaten by tiger in a group!) It also ignores the concept of the shame matrix, which is a subtle puzzle for each of us. Our innate desire to Avoid feeling/looking weak, especially when one is not given to self-reflection, does not make it easy to "hey dude just do what you want."
(imagined rebuttal: "but hey dude just do what you want" )
(me in my head: ok, you did not understand or internalize the concept of shame theory. just move along. next post.)
end theory.