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Unusable pentagrams

Posted: March 9th, 2014, 7:51 pm
by salsaman
There are a few pentagrams in the game which transport you to other places - for example in the witch's lair.

However there are some which seem to have no function:
- north of Rockhammer
- northwest of Macross point (+ shaped)
- underground in a sealed room in Moonrise dungeon

What was the idea behind these ? It seems odd just to have them for decoration. Were they planned to be used ? Are they there for expansion packs ?

Re: Unusable pentagrams

Posted: March 9th, 2014, 8:29 pm
by SpottedShroom
salsaman wrote:There are a few pentagrams in the game which transport you to other places - for example in the witch's lair.

However there are some which seem to have no function:
- north of Rockhammer
- northwest of Macross point (+ shaped)
- underground in a sealed room in Moonrise dungeon

What was the idea behind these ? It seems odd just to have them for decoration. Were they planned to be used ? Are they there for expansion packs ?
The first two are decorative. The one near Omentor is supposed to contribute to that dungeon's creepy external appearance, I think. The one in Rockhammer BW has specifically said is for expansion/mod use. The third one does do something, but you may not want to find out what it is. Let me know if you want a spoiler.

Re: Unusable pentagrams

Posted: March 9th, 2014, 10:09 pm
by salsaman
Thankyou for the explanation.

I have played through the game, so a spoiler would be fine.

Re: Unusable pentagrams

Posted: March 10th, 2014, 2:25 am
by SpottedShroom
salsaman wrote:I have played through the game, so a spoiler would be fine.
[+] SPOILER
If you annoy the dimensional eye guardian of the repository, he will teleport you into the cell. It's possible to escape, but only with careful planning.

Re: Unusable pentagrams

Posted: March 12th, 2014, 12:09 pm
by Morgan Terror
There's another one behind a destroyable fence in a secret area in the rockhammer region. It's got two levers, but i've never managed to flick the one on the right. It's got a letter S written on it, apparently, but it means nothing to me.

Re: Unusable pentagrams

Posted: March 12th, 2014, 12:11 pm
by raverdave2k
Morgan Terror wrote:There's another one behind a destroyable fence in a secret area in the rockhammer region. It's got two levers, but i've never managed to flick the one on the right. It's got a letter S written on it, apparently, but it means nothing to me.
[+] SPOILER
You can only ever flick one or the other of those levers (unless you use a certain spell) S gives you an extra skill point at the next level up, A gives an extra attribute point.

Re: Unusable pentagrams

Posted: March 12th, 2014, 12:53 pm
by SpottedShroom
raverdave2k wrote:
[+] SPOILER
You can only ever flick one or the other of those levers (unless you use a certain spell)
[+] SPOILER
Good point! I always get this secret way before I know Supernova, but probably a powder keg would work, too.

Re: Unusable pentagrams

Posted: March 12th, 2014, 12:57 pm
by IJBall
SpottedShroom wrote:
raverdave2k wrote:
[+] SPOILER
You can only ever flick one or the other of those levers (unless you use a certain spell)
[+] SPOILER
Good point! I always get this secret way before I know Supernova, but probably a powder keg would work, too.
This should be considered a 'bug' though, yes?

I'm personally not comfortable with Supernova spell (or power kegs) being "exploitable" that way... :oops:

Re: Unusable pentagrams

Posted: March 12th, 2014, 2:50 pm
by SpottedShroom
IJBall wrote: This should be considered a 'bug' though, yes?

I'm personally not comfortable with Supernova spell (or power kegs) being "exploitable" that way... :oops:
Good point. I had a bug open for the Wizardtorium already, but it should be generalized to include this. Probably the right fix is to process the scripts for switches one at a time, even if more than one is switched in a single turn. In other words, right now the order is "flip switch 1; flip switch 2; process script 1; process script 2". It should be "flip switch 1; process script 1; flip switch 2; process script 2" - except that in this case the second flip will fail as a result of the first script.

Re: Unusable pentagrams

Posted: March 12th, 2014, 4:26 pm
by john1v6
I tried a powder keg, placed equidistant to each lever. Only one switch worked.

Re: Unusable pentagrams

Posted: March 13th, 2014, 3:24 am
by Farwalker
I tried that too, multiple attempts some with more than one powder keg. There doesn't seem to be a way to trigger both levers using powder keg explosions.

Never tried supernova though.