Book III Mod: The Mystery of Rockhammer Mine
Re: Book III Mod: The Mystery of Rockhammer Mine
All I have to say for the new mod is WOW
Enjoying it immensely, even though I managed to get myself killed by a Brimstone Spider. Plenty to explore, lots to find, all manner of hidden passages neatly tucked away - this is excellent and I am very grateful for the hard work.
Now to get back, load that save, and zap those spiders
Enjoying it immensely, even though I managed to get myself killed by a Brimstone Spider. Plenty to explore, lots to find, all manner of hidden passages neatly tucked away - this is excellent and I am very grateful for the hard work.
Now to get back, load that save, and zap those spiders
- MyGameCompany
- Officer [Platinum Rank]
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- Joined: September 22nd, 2009, 6:56 pm
- Location: Michigan
Re: Book III Mod: The Mystery of Rockhammer Mine
Thank you, munster! I appreciate that you took the time to log in and post that. You made my day!
Troy
Former indie game developer
Check out my Book III mods: The Mystery of Rockhammer Mine and Expedition into West Mirkland
Former indie game developer
Check out my Book III mods: The Mystery of Rockhammer Mine and Expedition into West Mirkland
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- Captain Magnate
- Posts: 1469
- Joined: December 11th, 2007, 6:51 am
- Location: Wandering the Rift
Re: Book III Mod: The Mystery of Rockhammer Mine
I'm going to have to do this again with Reveal Map and Cat's Eyes since I'm sure I missed some minor things. I keep spotting hidden things and I found a chest for thieves.
- MyGameCompany
- Officer [Platinum Rank]
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Re: Book III Mod: The Mystery of Rockhammer Mine
Yeah, I used a lot of different ways to hide stuff.
Troy
Former indie game developer
Check out my Book III mods: The Mystery of Rockhammer Mine and Expedition into West Mirkland
Former indie game developer
Check out my Book III mods: The Mystery of Rockhammer Mine and Expedition into West Mirkland
Re: Book III Mod: The Mystery of Rockhammer Mine
Extremely well done! Just finished playing it with my Ranger, and I had a really great time. The little flourishes here and there were exquisite, like the suggestion of a hill over here:
So yeah, thanks for the mod!
Two small issues I did notice, btw:
Two small issues I did notice, btw:
Rockhammer Mine 3 - suddenly really heavy!
Hi there,
First off, thanks for the mod - it's great fun and I'm enjoying it a lot.
But I've come across a weird problem. Having made it pretty far I loaded up my game and have found that my character suddenly has over 6000 pounds of encumberance! I've looked through the inventory and there's nothing particularly heavy. It seems to be a problem when I load the game. I loaded from another, earlier slot and got the same problem.
I've never seen this in the 'regular' game so I'm wondering if this is somehow down to the mod. I mean, I know I've probably been eating a few too many roach legs (mmmm, roach legs) but I don't think I'd put on that much...
Can anyone help? (can I repair my character??)
cheers,
Alastair
First off, thanks for the mod - it's great fun and I'm enjoying it a lot.
But I've come across a weird problem. Having made it pretty far I loaded up my game and have found that my character suddenly has over 6000 pounds of encumberance! I've looked through the inventory and there's nothing particularly heavy. It seems to be a problem when I load the game. I loaded from another, earlier slot and got the same problem.
I've never seen this in the 'regular' game so I'm wondering if this is somehow down to the mod. I mean, I know I've probably been eating a few too many roach legs (mmmm, roach legs) but I don't think I'd put on that much...
Can anyone help? (can I repair my character??)
cheers,
Alastair
Re: Rockhammer Mine 3 - suddenly really heavy!
Quite strange, certainly... It's not my mod, but I'd be curious to see the savegame. Could you upload the slot somewhere? I hadn't run into that on my playthrough, but I also don't think I ever loaded the game from a save, so it could be something related to that.alastair wrote:Can anyone help? (can I repair my character??)
Have you tried dropping all your items one by one to see if there's one in particular which was causing it?
Re: Book III Mod: The Mystery of Rockhammer Mine
You can see it here:xolotl wrote:Quite strange, certainly... It's not my mod, but I'd be curious to see the savegame. Could you upload the slot somewhere? I hadn't run into that on my playthrough, but I also don't think I ever loaded the game from a save, so it could be something related to that.alastair wrote:Can anyone help? (can I repair my character??)
https://www.dropbox.com/sh/1q9p5du0n97m ... I/eschalon
(There's a zipped and an unzipped version).
Yes, and although there's nothing that seems heavy, there is something odd with a Rockhammer3 special item:Have you tried dropping all your items one by one to see if there's one in particular which was causing it?
Thanks for any help!
cheers,
Alastair
Re: Book III Mod: The Mystery of Rockhammer Mine
Yeah, the problem was certainly with one of those items: Edit: I should perhaps also mention that I don't actually know why/how the quantity of that item got changed to 65535. That's something I couldn't reproduce yet, and it didn't happen on my playthrough. So I'm not sure how that came about, but at least it's something fixable.alastair wrote:Yes, and although there's nothing that seems heavy, there is something odd with a Rockhammer3 special item:
Last edited by xolotl on March 19th, 2014, 3:54 pm, edited 1 time in total.
Re: Book III Mod: The Mystery of Rockhammer Mine
Aha! Interesting.
So I figured out why the custom items were duplicating like that (you can do the same with other custom items in the mod), and also why I wasn't able to sell some of them to a merchant.
Turns out that that can happen if the "quantity" field on the item is set to zero. Even for non-stackable items, the quantity has to be set to 1 in order for the items to behave properly. I'll put a bug in place to get the editor to use 1 by default instead of zero, in the future. I should be able to get that fixed by tonight.
So I figured out why the custom items were duplicating like that (you can do the same with other custom items in the mod), and also why I wasn't able to sell some of them to a merchant.
Turns out that that can happen if the "quantity" field on the item is set to zero. Even for non-stackable items, the quantity has to be set to 1 in order for the items to behave properly. I'll put a bug in place to get the editor to use 1 by default instead of zero, in the future. I should be able to get that fixed by tonight.
Re: Book III Mod: The Mystery of Rockhammer Mine
Fantastic, thanks! I've loaded up the fixed character and it's all working great, thanks for your help!xolotl wrote:Turns out that that can happen if the "quantity" field on the item is set to zero. Even for non-stackable items, the quantity has to be set to 1 in order for the items to behave properly. I'll put a bug in place to get the editor to use 1 by default instead of zero, in the future. I should be able to get that fixed by tonight.
Good thing, too - with my character broken I was forced to do other stuff, like work, tidy up, talk to the wife and kids, sleep, eat... but now I can get back to Rockhammer
cheers,
Alastair
- MyGameCompany
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Re: Book III Mod: The Mystery of Rockhammer Mine
Wow, thanks! I'm glad you liked it. I had fun making it, and put a lot of effort into it. Nice to know all that work was appreciated!xolotl wrote:Extremely well done! Just finished playing it with my Ranger, and I had a really great time. The little flourishes here and there were exquisite, like the suggestion of a hill over here: So yeah, thanks for the mod!
Heh, nope! Wasn't intentional. I'll fix it. And I'll fix the other custom items too.xolotl wrote:Two small issues I did notice, btw:
Troy
Former indie game developer
Check out my Book III mods: The Mystery of Rockhammer Mine and Expedition into West Mirkland
Former indie game developer
Check out my Book III mods: The Mystery of Rockhammer Mine and Expedition into West Mirkland
- MyGameCompany
- Officer [Platinum Rank]
- Posts: 516
- Joined: September 22nd, 2009, 6:56 pm
- Location: Michigan
Re: Rockhammer Mine 3 - suddenly really heavy!
You're welcome!alastair wrote:thanks for the mod - it's great fun and I'm enjoying it a lot.
Troy
Former indie game developer
Check out my Book III mods: The Mystery of Rockhammer Mine and Expedition into West Mirkland
Former indie game developer
Check out my Book III mods: The Mystery of Rockhammer Mine and Expedition into West Mirkland
- MyGameCompany
- Officer [Platinum Rank]
- Posts: 516
- Joined: September 22nd, 2009, 6:56 pm
- Location: Michigan
Re: Book III Mod: The Mystery of Rockhammer Mine
Custom items are fixed. I've just uploaded v1.02.
Troy
Former indie game developer
Check out my Book III mods: The Mystery of Rockhammer Mine and Expedition into West Mirkland
Former indie game developer
Check out my Book III mods: The Mystery of Rockhammer Mine and Expedition into West Mirkland
Re: Book III Mod: The Mystery of Rockhammer Mine
Hey, just wanted to say first of all great mod! Been having a lot of fun poking around in all the corners and finding all the stuff hidden in rocks
However I'm ashamed to say I've gotten stuck kind of early in...
EDIT- Ok, figured it out. Moving on-- no idea what to do next but I'll get there somehow, haha!
However I'm ashamed to say I've gotten stuck kind of early in...
EDIT- Ok, figured it out. Moving on-- no idea what to do next but I'll get there somehow, haha!