Book 3 (and 1+2) Adventure-Game style maps (spoilers)
Posted: March 18th, 2014, 12:16 pm
Some of you may have already surmised that I tend to enjoy mapping videogames. Quite awhile ago I wrote an adventure-game mapper and was curious to see how it'd do with the Eschalon maps (partly to get a better grip on the Book II pathing - the maps got far more complex). Anyway, I've just gone ahead and plugged Book III into it, and on the "complex" version, it looks even twistier than Book II was, though a lot of that just comes from little "secret" nooks and crannies hidden around the edges of the maps.
IMO these are somewhat useful in getting a higher-level picture of the paths you'd need to take to get from point A to B, so to speak. A purple border indicates a QuickTravel location in that area. For Book III, Weeping Mountain is highlighted in green as your starting location.
Book I: Thaermore, Simple | Thaermore, Complex (those two are hardly different, mostly just the gate in Crakamir providing a barrier for part of the game.)
Book II: Mistfell, Simple | Mistfell, Complex
Book III: Wylderan, Simple | Wylderan, Complex (The "simple" version is missing a number of annotations because I was only really interested in the complex version.)
IMO these are somewhat useful in getting a higher-level picture of the paths you'd need to take to get from point A to B, so to speak. A purple border indicates a QuickTravel location in that area. For Book III, Weeping Mountain is highlighted in green as your starting location.
Book I: Thaermore, Simple | Thaermore, Complex (those two are hardly different, mostly just the gate in Crakamir providing a barrier for part of the game.)
Book II: Mistfell, Simple | Mistfell, Complex
Book III: Wylderan, Simple | Wylderan, Complex (The "simple" version is missing a number of annotations because I was only really interested in the complex version.)