- - player_effect should work on tiles
- similar to bonus_att, how about a bonus_skill?
- a Wait function. Not sure why the existing delay function is called "delay," it's almost the opposite.
- an open_door to go with the existing close_door
Engine stuff
Engine stuff
I'm not aware of the roadmap you guys are coming up with for engine and editor development, but here are a couple of things I wish I had now:
Re: Engine stuff
Yeah, those are good ideas; I'll add them to the thread we've got for new actions. For "delay," I agree that the name probably isn't the greatest, considering its actual effects, but I doubt that would end up changing.mbrowne wrote:- similar to bonus_att, how about a bonus_skill?
- an open_door to go with the existing close_door
- a Wait function. Not sure why the existing delay function is called "delay," it's almost the opposite.
Did you mean for, like, poisoning entities which happen to be on a certain tile, for instance? That might be interesting, though the hardest part would be targetting. You'd only be able to target a tile and hope that something was on the tile, yes?- player_effect should work on tiles
(As a disclaimer, btw, I suspect it'll be quite awhile before we get any new scripting actions, though we'll see. I'm guessing the BW's priorities are going to be getting the rest of the mod support in place first before adding more scripting actions.)
Re: Engine stuff
Yep. I don't care what the name is... I was just expecting a delay, is allxolotl wrote:Yeah, those are good ideas; I'll add them to the thread we've got for new actions. For "delay," I agree that the name probably isn't the greatest, considering its actual effects, but I doubt that would end up changing.mbrowne wrote:- similar to bonus_att, how about a bonus_skill?
- an open_door to go with the existing close_door
- a Wait function. Not sure why the existing delay function is called "delay," it's almost the opposite.
I'm talking tile-triggered object (type #14), and adding eg. " player_effect EFFECT_POISONED 1 4 " But the list of EFFECT_XXXX options don't exactly work as expected. I'm getting inconsistent results, and even moreso when I put more than one command in the script.xolotl wrote:Did you mean for, like, poisoning entities which happen to be on a certain tile, for instance? That might be interesting, though the hardest part would be targetting. You'd only be able to target a tile and hope that something was on the tile, yes?mbrowne wrote:- player_effect should work on tiles