No, you need version 1.021, which adds formal mod support.helivoy wrote:I still have version 1.0 of Book III. Can I play the Sanctum mod in it? If yes, can I have a hint/spoiler for the entry point? Clearly, it's not north of Fandugan pass, but the Astral Range is long!
The Sanctum: Mod for powerful wizards
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Re: The Sanctum: Mod for powerful wizards
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Re: The Sanctum: Mod for powerful wizards
Ok, updated to 1.021. May I have a hint/spoiler about the starting point? Many thanks!No, you need version 1.021, which adds formal mod support.
ETA: Found it... now investigating!
For I come from an ardent race
That has subsisted on defiance and visions.
-------------------------------------
Starship Reckless
To Seek Out New Life
The Other Half of the Sky
That has subsisted on defiance and visions.
-------------------------------------
Starship Reckless
To Seek Out New Life
The Other Half of the Sky
- helivoy
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Re: The Sanctum: Mod for powerful wizards
Playing with the quests... I'm having difficulty solving "Boil indirectly" and "Fire accurately" -- can I have hints/spoilers for those? Many thanks!
For I come from an ardent race
That has subsisted on defiance and visions.
-------------------------------------
Starship Reckless
To Seek Out New Life
The Other Half of the Sky
That has subsisted on defiance and visions.
-------------------------------------
Starship Reckless
To Seek Out New Life
The Other Half of the Sky
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Re: The Sanctum: Mod for powerful wizards
In "Boil indirectly," the big hint is the name of the puzzle. Also, have you completed "Attack indirectly?" It's the same basic idea. Of course, even once you figure out what to do, figuring out HOW to do it is also a challenge. Can you think of any way to create a target?helivoy wrote:Playing with the quests... I'm having difficulty solving "Boil indirectly" and "Fire accurately" -- can I have hints/spoilers for those? Many thanks!
For "Fire accurately," it may be instructive to look at the difference between it and "Cast repeatedly." How can you take advantage of that difference? The solution for the second puzzle will work for the first, but not vice versa.
Let me know if these are too oblique and you just want spoilers.
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Re: The Sanctum: Mod for powerful wizards
Thank you for the pointers! I solved both "Fire Accurately" and "Cast Repeatedly" with the strategy for the latter, but I will need an outright spoiler for "Boil Indirectly", because the phoenix is immune to Supernova.
ETA: I figured it out! Same strategy, different spell.
ETA: I figured it out! Same strategy, different spell.
For I come from an ardent race
That has subsisted on defiance and visions.
-------------------------------------
Starship Reckless
To Seek Out New Life
The Other Half of the Sky
That has subsisted on defiance and visions.
-------------------------------------
Starship Reckless
To Seek Out New Life
The Other Half of the Sky
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Re: The Sanctum: Mod for powerful wizards
The "easy" way to solve "Fire Accurately" ishelivoy wrote:I solved both "Fire Accurately" and "Cast Repeatedly" with the strategy for the latter
What did you think of the new endings?
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Re: The Sanctum: Mod for powerful wizards
Yes, I guessed that would be the primary strategy for "Fire accurately" (from the description and necessary spell list) but didn't have the patience to figure out the positioning.
I played the "positive" ending so far. I found it much more in keeping with the larger story and really liked the time loop implications. Maybe BW will incorporate this ending in the next official version of Book III -- but either way, terrific job!
I played the "positive" ending so far. I found it much more in keeping with the larger story and really liked the time loop implications. Maybe BW will incorporate this ending in the next official version of Book III -- but either way, terrific job!
For I come from an ardent race
That has subsisted on defiance and visions.
-------------------------------------
Starship Reckless
To Seek Out New Life
The Other Half of the Sky
That has subsisted on defiance and visions.
-------------------------------------
Starship Reckless
To Seek Out New Life
The Other Half of the Sky
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Re: The Sanctum: Mod for powerful wizards
I finally got around to playing this mod (after nearly 2 years!), and I enjoyed it. Unfortunately, I was playing with a ranger-rogue build, but still managed to get pretty far I think. I kept going back to various shops and places looking for more powder kegs and demon oil, but those 2 things alone got me pretty far. I finally got stuck in the room with the red-green plaque. Couldn't go any further. Even casting Reveal Map at level 3 (the highest I can cast it with my limited magic), I wasn't able to spot anything that would help me open the door. So I had to give up.
Good puzzles, though! Very clever, and excellent use of the game's obstacles and capabilities in some new and creative ways.
In honor of Book I's 10th anniversary, I may have to take a break from my Chronicles of Eldwyn project and whip up another mod...
Good puzzles, though! Very clever, and excellent use of the game's obstacles and capabilities in some new and creative ways.
In honor of Book I's 10th anniversary, I may have to take a break from my Chronicles of Eldwyn project and whip up another mod...
Troy
Former indie game developer
Check out my Book III mods: The Mystery of Rockhammer Mine and Expedition into West Mirkland
Former indie game developer
Check out my Book III mods: The Mystery of Rockhammer Mine and Expedition into West Mirkland
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Re: The Sanctum: Mod for powerful wizards
Awesome, thanks for the kind words! You're on the right track with "See Remotely," but you need a higher caster level with the spell. I can spoil what it tells you if you want to see the end of the mod, though. If you completed the other rooms, you have the spell you need to complete that one, too.
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Re: The Sanctum: Mod for powerful wizards
Yeah, shoot me a PM. I will probably replay this game with a magic-user in the future, but I'm not sure when that will happen. Thanks!
Troy
Former indie game developer
Check out my Book III mods: The Mystery of Rockhammer Mine and Expedition into West Mirkland
Former indie game developer
Check out my Book III mods: The Mystery of Rockhammer Mine and Expedition into West Mirkland
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Re: The Sanctum: Mod for powerful wizards
The solution to "See Remotely" is
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Re: The Sanctum: Mod for powerful wizards
Wow, I would have never got that, even if I had a magic user. Hehe!
My poor ranger doesn't have enough points in Elemental or INT to be able to cast supernova. But I'll make a note of it for the next time I run through this with a mage character. Thanks!
My poor ranger doesn't have enough points in Elemental or INT to be able to cast supernova. But I'll make a note of it for the next time I run through this with a mage character. Thanks!
Troy
Former indie game developer
Check out my Book III mods: The Mystery of Rockhammer Mine and Expedition into West Mirkland
Former indie game developer
Check out my Book III mods: The Mystery of Rockhammer Mine and Expedition into West Mirkland
Re: The Sanctum: Mod for powerful wizards
Great mod! I just played the trilogy again for the first time in a few years, and I didn't even remember downloading this mod. I thought I'd found a new area I'd somehow missed on my other play-throughs. Of course, my no-magic knight in shining armor could only solve a couple of the puzzles. I had to start over with a wizard and look at the spoilers to figure out some of them. It was worth it. I loved the clever puzzles and the new endings.
There are two kinds of people in the world: Us and Them
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Re: The Sanctum: Mod for powerful wizards
Awesome! So glad you enjoyed it. I had fun trying to figure out things the engine could do that hadn't been used in the main games before.