Page 1 of 1

Price differentiation for Book II

Posted: December 20th, 2007, 1:29 am
by realmzmaster
Prices should differ from region to region. Prices could also differ from store to store. There should be some competition in a city. If you go to Blackwater in Book I, all the shops charge the same price, for the same item what happened to competition or are they all in cahoots (price fixing anyone). :o :wink: If you are in desert, water and food should command a premium price. If everyone in a region grows apples, apples should be cheap. Some variation in pricing. Or if you are a frequent customer at a shop you get a discount. I know having the same price for an item probably makes for easier coding. This is just a suggestion.

Posted: December 20th, 2007, 2:01 am
by Randomizer
Spiderweb games used to do that with prices shifted from extremely cheap to utterly outrageous. This worked for buy and selling, so you had to keep track of the best places to sell valuable items.

It gets to be a pain since if you are running near capacity with inventory, you just want to sell to reduce weight and free up slots for more items. Trust me it's not that great.

Posted: December 20th, 2007, 3:06 am
by Laudimir
Well, it would make the mercantile skill useful. Legendary Merchant, anyone?

Posted: December 20th, 2007, 3:31 pm
by realmzmaster
Yes you have to keep track of the best places to buy and sell. But you did the same thing in Sid Meier's Pirates! But quick travel would make it easier to go from one location to another. Or BW could put in a personal note log where this information could be kept.

Posted: December 20th, 2007, 4:26 pm
by Rune_74
I have no problem with this...if you don't want to find teh highest bidder you don't have too.

Posted: December 20th, 2007, 8:45 pm
by acoustibop
Might be useful to have some sort of storage where you can stash stuff you want to keep, but don't want to have to carry round all the time.

Posted: January 14th, 2008, 3:57 am
by Ameefmu
You can store your items in barrels and chests, and they wont disappear.
I remember i kept all my arrows in the barrel near the archery trainer.
That was after he 'went off to fight bandits' and died.

Price differentiation for Book II

Posted: January 14th, 2008, 7:38 am
by Bluthand
You should be carefully when adding different prices in EB2. I currently like in EB1 that I don't have to care about prices. I simply sell in the first store I drop in. I don't like to manage price lists in my back head.

Different prices should have a reason and easy to remember. Example: the blacksmith with the axt skill training sells better axes for less and pays more for them. Another option would be very specialized traders like a arrow maker that sells arrows for less than the others, but he is situated not just 10 steps from the next teleportation point.

Another thing is that one store should not sell stuff for less than another store is paying for. This would add this trading facette to the game and finally it may turn out like another version of Elite (http://en.wikipedia.org/wiki/Elite_(computer_game)) and effect game balance significantly.