Announcement time, again! Version 0.7.0 of my Eschalon Utilities is now available from the usual place:
There's two major new features in 0.7.0:
- First, this includes full map editing for Book 2 (at least, as full as its Book 1 editing is), which I imagine might excite some folks. Head over to the relevant Book 2 thread for some information about some extra dependencies if you're not on Windows, for Book 2 Map editing
- The editor can now place more "complex" objects with a single click, such as doors and chests and monsters and the like. Instead of having to go through and edit ten different values to put a lot of common things down, you'll be able to just choose them from a list and then click away. I think that this should make the editor far more useful than it was previously; I'd welcome any feedback about it. This is supported on both Book 1 and Book 2 maps
And of course there's a gaggle of other more minor bugfixes and changes, which you can read about in the Changelog if you so choose.
As always, be real careful and make backup copies
. As far as I can tell, things are stable, but caveat emptor! Remember that map files have an associated ".ent" file which would need to be backed up along with the ".map" file itself. Let me know of any bugs you find!
SpottedShroom wrote:For that matter, is there a version of the map editor for Book II? I seem to recall seeing a screenshot of an XP machine using the model for the computers from Talushorn level 4 - or was that just done by hand?
Heh. There is now! That screenshot was done on my local development version of the editor.
IJBall wrote:I may and try to get your editor working on my Mac, if you report that editor is to the point that you are satisfied that your mapping tools are quite robust... ;)
Cool cool. I'm likely to remain at least publically skeptical about the robustness of the editor (how Midwestern of me!), but should you undertake that effort, I'd love to hear how it goes. Let me know if I can do anything to help, if you decide to do that.