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PostPosted: Tue Nov 20, 2007 9:34 pm 
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True, it would not be perfect, but letting words like 'Aboandon' and 'Benieth' get out in the demo area just looks rather sloppy, and it would at least catch those.


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PostPosted: Tue Nov 20, 2007 10:51 pm 
Apprentice

Joined: Tue Mar 13, 2007 1:52 pm
Posts: 26
Another one (Not catchable by spell checker):

Aaron in Bordertown: "decent" should be "descent"

Edit:

Krista - also in Bordertown: "fragements" should be "fragments"

And another edit:

Innkeeper in Bordertown (Guess where I just got!):

"She lives just south hear" should be "She lives just south of here"

Innkeeper in Bordertown, again:

"Unless you know what your are doing" should be "Unless you know what you are doing"

Talking to Lilith:

"Barron's Thicket" should be "Baron's Thicket"


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PostPosted: Wed Nov 21, 2007 12:24 am 
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Joined: Wed Nov 21, 2007 12:21 am
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press f3 - text on popup says "press and key to continue" instead of "press any key to continue"


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PostPosted: Wed Nov 21, 2007 3:21 pm 
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Joined: Mon Nov 19, 2007 3:22 am
Posts: 33
I think I saw that the references to Baron's Thicket were fixed except when you actually enter Baron's Thicket, it still says Barron's Thicket.


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PostPosted: Wed Nov 21, 2007 5:30 pm 
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Joined: Wed Nov 21, 2007 5:23 pm
Posts: 76
Location: Serbia
Some typos in the skill descriptions I've noticed:

Alchemy: "the more potent of mixture your can create" -> "the more potent of a mixture you can create"
Meditation: "of a magickal attacks" -> "of magickal attacks"
Move Silently: "effect 'Moving Silenty'" -> "effect 'Silent'"
Pick Locks: "ability to utilities" -> "ability to utilize"
Skullduggery: "ability effectively" -> "ability to effectively"

Also, the quest log still says "Salty Coast", instead of "Salted Coast".

These are all current as of 1.01.


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PostPosted: Wed Nov 21, 2007 9:11 pm 
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The manual (yes I finally found it - why doesn't the game actually REFER you to it when you install??) has reference to certain resistances being affected by your skill in 'Mediation'. Now I've been on Mediation courses, and I don't think they' help .. I think you need Meditation. Yep, that's one a spell checker wouldn't help with. 8>.


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PostPosted: Wed Nov 21, 2007 9:23 pm 
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Joined: Tue Mar 13, 2007 1:52 pm
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Talking with Lilith - She refers to "Darkwater" but the quest journal says "Blackwater"


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PostPosted: Thu Nov 22, 2007 2:38 am 
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Found a Type talking to Lilith running version 1.01.

First thing she says "Well Hello, what a surpirse"


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PostPosted: Thu Nov 22, 2007 5:20 am 
Marshall

Joined: Thu Oct 18, 2007 10:27 am
Posts: 126
Location: Paris France
Still some typo in patch 1.01
one barrel says "you see an old barrel WITH made of wood" the with shoudl be removed.

Strange thing is that another barrel had the correct description.

Also there is still the Salty Coast instead of the Salted Coast in the Quest Journal.

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Ama la realidad que construyes y ni aun la muerte detendra tu paso.


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PostPosted: Thu Nov 22, 2007 2:15 pm 
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Joined: Sat Aug 19, 2006 11:38 am
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In the quest journal it says 80 pounds for the quest where you have to carry the 70 pound object to Blackwater.
Mass Boil description: "...CAUSEING blisters and lesions."

patch 1.01


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PostPosted: Thu Nov 22, 2007 5:08 pm 
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Joined: Thu Nov 22, 2007 3:03 pm
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Not a typo strictly speaking; but it really bugs the hell outta me that the game insists a nefarious healer be a Warlock while a nefarious magick user is called Necromancer.
I just don't see a necro hurling fireballs. Command over life and death, healing himself and hurting others, that sounds about right.


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PostPosted: Fri Nov 23, 2007 12:42 am 
Marshall
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Posts: 144
VPeric wrote:
Alchemy: "the more potent of mixture your can create" -> "the more potent of a mixture you can create"


It's a straight swap from 'of' to 'a' [and catching the you(r)]

"...the more potent a mixture you can create..."

If you love 'of' and can't bear to get rid of it would have to read something like this in order to be correct;

"As you add points to this skill, the potency of your mixtures will be increased..."

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What is a man, If his chief good and market of his time Be but to sleep and feed? a beast, no more. Sure, he that made us with such large discourse, Looking before and after, gave us not that capability and god-like reason to fust in us unused.


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PostPosted: Fri Nov 23, 2007 12:43 am 
Marshall
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Claw wrote:
Not a typo strictly speaking; but it really bugs the hell outta me that the game insists a nefarious healer be a Warlock while a nefarious magick user is called Necromancer.
I just don't see a necro hurling fireballs. Command over life and death, healing himself and hurting others, that sounds about right.


Shouldn't a nefarious healer be something like Witchdoctor... that would keep the Warlock free for all the fireball hurling.

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What is a man, If his chief good and market of his time Be but to sleep and feed? a beast, no more. Sure, he that made us with such large discourse, Looking before and after, gave us not that capability and god-like reason to fust in us unused.


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PostPosted: Fri Nov 23, 2007 12:45 am 
Marshall
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The Vault Master: "He turns around and pulls a level jutting..." level => lever

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What is a man, If his chief good and market of his time Be but to sleep and feed? a beast, no more. Sure, he that made us with such large discourse, Looking before and after, gave us not that capability and god-like reason to fust in us unused.


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PostPosted: Fri Nov 23, 2007 1:47 am 
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Location: Yonkers, NY USA
Abygale in the magic shop in Aridell:

When trying to sell items to her, and her stock is full, she replies "I am overstocked right night, I cannot buy any more."

I assume that should read "right now".


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