Makes perfect sense!Prismatic Maelstrom wrote:Does the above make sense of what I would like?
See, the biggest problem we have is this: Eschalon was originally going to have a "dialog" system like the Might & Might games. For those of you who don't know, Might & Magic has essentially no dialog system. When you speak to an NPC, there is no real interaction- mostly just them giving you a quest.
So, Eschalon started this way and when it became clear that players wanted a dialog system with a bit more interaction, we expanded what we had already done. That means our dialog system is very limited- not nearly as flexible or dynamic as many modern RPG dialog systems are. But that's okay- we still manage to make it work.
So, you are right Prismatic: Korren, as a virtual character, does not really travel from the secret guild to Talushorn. There are two versions of him, and his dialog file is called up by his name (hence the need for a slight name variation). However, with enough clever scripting tricks, we probably could have used the same Korren NPC with the same dialog file- it just would have been a lot more work than the way we did it.
And as for the record, we are making no changes to the dialog system for Book III. It will be the same as it was for Book II- so much so that the dialog files for Book II still load fine into the Book III dialog editor.