Search found 14 matches
- July 4th, 2009, 11:57 am
- Forum: Eschalon: Book II
- Topic: Discussion: possible alternatives to the saved game
- Replies: 60
- Views: 33192
Re: Discussion: possible alternatives to the saved game
I guess this could be a nice Easter egg or even sub plot for EBIII; the 4CBs vs the Demon Goddess DragonLady quest... The character meet a CB completely drunk in a pub talking about his lost brothers used and abused by the Demon Goddess who kidnap them... Eventually the player could find a valuable ...
- July 3rd, 2009, 11:34 am
- Forum: Eschalon: Book II
- Topic: Discussion: possible alternatives to the saved game
- Replies: 60
- Views: 33192
Re: Discussion: possible alternatives to the saved game
Just for the record... 4 CB's working on one project = total disaster. They'd either all be off doing their own things, or be too busy having a lan party to get anything accomplished. I can barely keep one of me under control. :shock:
That's just because yet you don't know what is a whip for ...
That's just because yet you don't know what is a whip for ...
- July 2nd, 2009, 4:11 pm
- Forum: Eschalon: Book II
- Topic: Discussion: possible alternatives to the saved game
- Replies: 60
- Views: 33192
Re: Discussion: possible alternatives to the saved game
...Children learn a great deal by example. It is not enough to encourage children to read. Parents must take the lead and be seen reading.
Very true!
The frightening point is next generation... :?
That said, once the big lines are defined, it's basically what you do with your fan fictions; so ...
Very true!
The frightening point is next generation... :?
That said, once the big lines are defined, it's basically what you do with your fan fictions; so ...
- July 2nd, 2009, 8:00 am
- Forum: Eschalon: Book II
- Topic: Discussion: possible alternatives to the saved game
- Replies: 60
- Views: 33192
Re: Discussion: possible alternatives to the saved game
Interesting concept, but it would be development hell, and Q&A hell. You're talking about a game with the scope of an MMO or larger... one that would take years of planned development, and who knows how much time of unforseen setbacks. A large software company would be unlikely to partake in such a ...
- July 1st, 2009, 9:57 am
- Forum: Eschalon: Book II
- Topic: Discussion: possible alternatives to the saved game
- Replies: 60
- Views: 33192
Re: Discussion: possible alternatives to the saved game
To come back on topic, finally seems to me the problem is not really the save function by itself (whatever it is) but the player's capacity to use a system they are not used to. In a few words, the industry has defined some good/comfortable systems used by default by almost all the games, now the ...
- July 1st, 2009, 9:43 am
- Forum: Eschalon: Book II
- Topic: Discussion: possible alternatives to the saved game
- Replies: 60
- Views: 33192
Re: Discussion: possible alternatives to the saved game
Basically what you're talking about by having a game with many different beginnings is the replayability factor. The general trend with a game that has a high replayability is that the length of the game is shorter. I would assume the reason for this relates to the all the development that has to ...
- June 30th, 2009, 3:28 pm
- Forum: Eschalon: Book II
- Topic: Discussion: possible alternatives to the saved game
- Replies: 60
- Views: 33192
Re: Discussion: possible alternatives to the saved game
Christou,
What you say or design at the concept level is all well and good. But, concept must eventually hit reality. You can have the best design in the world if the programmers cannot make it work, you have to modify the design. The designer has to work with the programming and artistic teams ...
What you say or design at the concept level is all well and good. But, concept must eventually hit reality. You can have the best design in the world if the programmers cannot make it work, you have to modify the design. The designer has to work with the programming and artistic teams ...
- June 30th, 2009, 8:05 am
- Forum: Eschalon: Book II
- Topic: Discussion: possible alternatives to the saved game
- Replies: 60
- Views: 33192
Re: Discussion: possible alternatives to the saved game
The biggest problem with that idea is that it would only work well on a really short game , for 95% of players interested. You would have to seriously limit the game's depth, which sort of defeats the purpose of a good RPG. I could almost see that working with EB:1, since it's a relatively short ...
- June 29th, 2009, 12:10 pm
- Forum: Eschalon: Book II
- Topic: Discussion: possible alternatives to the saved game
- Replies: 60
- Views: 33192
Re: Discussion: possible alternatives to the saved game
No one would ban the game, but it is one that I would not play without an anyplace anytime save feature. Anything that stops me from saving when I need to save is a game breaker for me. The very reason I do not play Japanese style RPGs is because they are so linear and have checkpoints. Action-Rpgs ...
- June 29th, 2009, 9:31 am
- Forum: Eschalon: Book II
- Topic: Discussion: possible alternatives to the saved game
- Replies: 60
- Views: 33192
Re: Discussion: possible alternatives to the saved game
I don't really see a problem with saving at a story branch. You're basically saying "you have to play through the entire game again if you want to have a different outcome." If given the choice between taking the path of an evil or good character, I certainly would want to be able to save. I like ...
- June 28th, 2009, 3:58 pm
- Forum: Eschalon: Book II
- Topic: Discussion: possible alternatives to the saved game
- Replies: 60
- Views: 33192
Re: Discussion: possible alternatives to the saved game
Unclever title,
Your second point is valid, and for this I guess each character could get a specific save file.
Now, a mistake that prevents the game from being completed seems to me a problem in the script/story, more than a situation created by choices. I mean if such mistake exist then it would ...
Your second point is valid, and for this I guess each character could get a specific save file.
Now, a mistake that prevents the game from being completed seems to me a problem in the script/story, more than a situation created by choices. I mean if such mistake exist then it would ...
- June 28th, 2009, 8:48 am
- Forum: Eschalon: Book II
- Topic: Discussion: possible alternatives to the saved game
- Replies: 60
- Views: 33192
Re: Discussion: possible alternatives to the saved game
From what I read so far in this board, I had the feeling people wanted a "serious" rpg. By serious I mean a game where realism is important.
Now, this question of saving is nothing but a detail. I'm not talking at play level but at concept level. What players do later is not the point of my post ...
Now, this question of saving is nothing but a detail. I'm not talking at play level but at concept level. What players do later is not the point of my post ...
- June 27th, 2009, 2:39 pm
- Forum: Eschalon: Book II
- Topic: Discussion: possible alternatives to the saved game
- Replies: 60
- Views: 33192
Re: Discussion: possible alternatives to the saved game
Hi, new here!
I was wondering if the game could auto save at a constant rate, let say every 2 minutes for example... Of course it could not be a classic save but some kind of backup of what's new pop up during this 2 minutes, location of the character, possessions, stats... The system would have ...
I was wondering if the game could auto save at a constant rate, let say every 2 minutes for example... Of course it could not be a classic save but some kind of backup of what's new pop up during this 2 minutes, location of the character, possessions, stats... The system would have ...
- June 27th, 2009, 1:59 pm
- Forum: Eschalon: Book II
- Topic: Discussion: possible alternatives to the saved game
- Replies: 60
- Views: 33192
Re: Discussion: possible alternatives to the saved game
Hi, new here!
I was wondering if the game could auto save at a constant rate, let say every 2 minutes for example... Of course it could not be a classic save but some kind of backup of what's new pop up during this 2 minutes, location of the character, possessions, stats... The system would have to ...
I was wondering if the game could auto save at a constant rate, let say every 2 minutes for example... Of course it could not be a classic save but some kind of backup of what's new pop up during this 2 minutes, location of the character, possessions, stats... The system would have to ...