Christou wrote:
Now despite I agree one is free to NOT save/reload, the fact the possibility to cheat so easily is present guaranty the vast majority of players will use this possibility and so destroy the hard work of the author. This I won't discuss. Cheating is a constant in video games.
Actually, the vast majority of players who like these kinds of games like them because of the challenges inherent in the styles and systems used. Not a single person here picked up Eschalon off the rack at EB or GameStop. I had never even heard of Eschalon until I came across a website which listed it. I asked the opinions of the people at RPGWatch, and they overwhelmingly supported this as the game I should get.
You have to look for games like this. People who spend their time looking for obscure, but good, titles to play aren't going to cheat in their first playthrough. Maybe after beating the game, if it keeps their interest. The people who always cheat are often the same sort who always want the newest and shiniest games. They would disregard Eschalon for the simple fact that it uses 2D graphics. They disregard great commercial games if they don't have near photo-realistic graphics. Then they move on in a week to the new fad of that week, ad infinitum.
The save scumming issue is not an issue. Screwing up my game to the point that I have to start over due to a bone-headed design decision mixed with a open world that let me kill off a important character is. It would cause me to quit the game, and it would cause me to be wary about purchasing anything from that developer again. Several publishers are permanently on my S list because of things like that; I'll toss their game back on the rack as soon as I see their logo.
And yes, I consider that a bug or poor design as well. But it happens, as do save corruptions, extremely bizarre occurrences, power outages, and nuclear winter. No developer is perfect, and the smaller the team the harder perfection is.
Open saving allows for any circumstances, both in the game and real worlds. And while some might choose to use save scumming, many don't. As pointed out, many times, limiting saves just to counter this is pointless, as it is completely optional. No one has to do it, or is forced to. Autosave, if used at all, should be used like in Wizardry 8; the game routinely saves at certain points in a reserved slot. But otherwise the player has open saves.
I'll point to the fact that the users of this board created a large number of challenges meant to increase the difficulty of Book 1. Cheaters wouldn't do that, but go look for a trainer or character editor to make these challenges easier. Many of these challenges are slated to be included officially in Book 2.