8. Quicktravel options over cleared areas - like horse, dragon (quest? :),... which shall help you travel over long distances of empty maps - unless you camp, you won't meet anything anyway, so no deal.
Or, if not based on in-game features, then just a way to "turbo"ize game time - so it will go ...
Search found 18 matches
- May 19th, 2008, 5:52 am
- Forum: Eschalon: Book II
- Topic: A few suggestions
- Replies: 11
- Views: 6203
- May 19th, 2008, 5:28 am
- Forum: Eschalon: Book II
- Topic: E2 and Linux
- Replies: 9
- Views: 5652
Re: E2 and Linux
Yes, we are planning on fully supporting Linux natively with all our games.
Just if you could do it at same time as windows version... in Book1, I've finished game on wine long before linux version was publish and then it was quite pointless to buy it again (and trought it, give vote to "linux ...
Just if you could do it at same time as windows version... in Book1, I've finished game on wine long before linux version was publish and then it was quite pointless to buy it again (and trought it, give vote to "linux ...
- December 27th, 2007, 11:01 am
- Forum: Eschalon: Book I
- Topic: Easter Eggs
- Replies: 28
- Views: 22249
- December 27th, 2007, 10:57 am
- Forum: Eschalon: Book I
- Topic: Piracy prevention (or at least assessment)
- Replies: 72
- Views: 34843
- December 22nd, 2007, 2:19 am
- Forum: Eschalon: Book I
- Topic: run
- Replies: 16
- Views: 12834
Well, the speeding-up I was talking was engine-related, not game related.
So, when I press "turbo" setting, all in game will run at higher speed (double,...) - daytime, monsters and me. When I encounter monster, turbo will switch off, so it can be resolved.
No mechanism will be harmed, except that ...
So, when I press "turbo" setting, all in game will run at higher speed (double,...) - daytime, monsters and me. When I encounter monster, turbo will switch off, so it can be resolved.
No mechanism will be harmed, except that ...
- December 22nd, 2007, 1:58 am
- Forum: Eschalon: Book I
- Topic: Battle - mage type character.
- Replies: 5
- Views: 4176
Re: Battle - mage type character.
Okay ive been thinking about this for too long. In RPG's I usually go for the melee type character, but I thought I'd try and mix things up a bit. Is it possible to create a mage that can also hold his own in close combat, by putting skills into both Elemental magick and swords/heavy armour ...
- December 22nd, 2007, 1:54 am
- Forum: Eschalon: Book I
- Topic: Unbalanced mage to warrior paths
- Replies: 45
- Views: 26392
When I started this thread, I've been comparing ease of game for warrior and mage, so I could know how hard is it for the other.
I stated mages disadvantages above, so I will just shortly "compress" it realted to same comments : I still see trouble with mana regeneration - you just can't put all you ...
I stated mages disadvantages above, so I will just shortly "compress" it realted to same comments : I still see trouble with mana regeneration - you just can't put all you ...
- December 22nd, 2007, 1:28 am
- Forum: Eschalon: Book I
- Topic: Kudos to Basilisk Games
- Replies: 13
- Views: 7433
- December 22nd, 2007, 1:24 am
- Forum: Eschalon: Book I
- Topic: Effect of ability scores -- research
- Replies: 3
- Views: 4434
If a pure warrior were to put all of his points in Endurance for the entire game, would his very high resistances eventually make him immune or nearly immune to magic?
Yes, they will - and that's what I critize in warrior/mage balance - warrior get's all, nothing can harm him (and even if it does ...
Yes, they will - and that's what I critize in warrior/mage balance - warrior get's all, nothing can harm him (and even if it does ...
- December 12th, 2007, 3:48 am
- Forum: Eschalon: Book I
- Topic: Salty Sea Thugs hard (spoilers)
- Replies: 9
- Views: 6430
Re: Salty Sea Thugs hard (spoilers)
so i got this quest to deliver some elixir to an old man in the salty sea area.
trouble is im getting absolutely hammered by thugs in the area. infact all the enemies in the area seem to be thugs, who follow you relentlessly once you are about a screen widths away.
im lvl2. 4 points in sword ...
trouble is im getting absolutely hammered by thugs in the area. infact all the enemies in the area seem to be thugs, who follow you relentlessly once you are about a screen widths away.
im lvl2. 4 points in sword ...
- December 12th, 2007, 3:44 am
- Forum: Eschalon: Book I
- Topic: Character Balancing
- Replies: 69
- Views: 36081
- December 12th, 2007, 3:37 am
- Forum: Eschalon: Book I
- Topic: Just Another Interface Improvements
- Replies: 3
- Views: 2538
- December 11th, 2007, 11:27 am
- Forum: Eschalon: Book I
- Topic: Unbalanced mage to warrior paths
- Replies: 45
- Views: 26392
- December 11th, 2007, 4:14 am
- Forum: Eschalon: Book I
- Topic: Unbalanced mage to warrior paths
- Replies: 45
- Views: 26392
- December 10th, 2007, 1:16 pm
- Forum: Eschalon: Book I
- Topic: Just Another Interface Improvements
- Replies: 3
- Views: 2538
Just Another Interface Improvements
While I doubt this stands a chance, as devs will be working on Book2, I will sum them up too.
1) Speed of exploring
- see my post in thread "run"
- when map has been whole explored and monsters slaughted, allow quicktravel in map area by clicking on minimap
2) Magic book
- sort spells by ...
1) Speed of exploring
- see my post in thread "run"
- when map has been whole explored and monsters slaughted, allow quicktravel in map area by clicking on minimap
2) Magic book
- sort spells by ...