Search found 18 matches

by thomas
May 19th, 2008, 5:52 am
Forum: Eschalon: Book II
Topic: A few suggestions
Replies: 11
Views: 6203

Re: A few suggestions

8. Quicktravel options over cleared areas - like horse, dragon (quest? :),... which shall help you travel over long distances of empty maps - unless you camp, you won't meet anything anyway, so no deal.

Or, if not based on in-game features, then just a way to "turbo"ize game time - so it will go ...
by thomas
May 19th, 2008, 5:28 am
Forum: Eschalon: Book II
Topic: E2 and Linux
Replies: 9
Views: 5652

Re: E2 and Linux

Yes, we are planning on fully supporting Linux natively with all our games.

Just if you could do it at same time as windows version... in Book1, I've finished game on wine long before linux version was publish and then it was quite pointless to buy it again (and trought it, give vote to "linux ...
by thomas
December 27th, 2007, 11:01 am
Forum: Eschalon: Book I
Topic: Easter Eggs
Replies: 28
Views: 22249

Once you put the eggs in the item, you get a free level. I was expecting something more spectacular, but oh well.

And compare it to fact, that you get all three of them about 20 minutes before end of game, where more levels would do actually nothing. I finished it on lev 20, because I explored ...
by thomas
December 27th, 2007, 10:57 am
Forum: Eschalon: Book I
Topic: Piracy prevention (or at least assessment)
Replies: 72
Views: 34843

Pirating drives up the price of games, movies and CDs

I don't agree with this part - it might be true for small teams with some sense of morale, but it is definitely not truth when it comes to companies with it's own business departement.

Those will make such great prize as possible, to be ...
by thomas
December 22nd, 2007, 2:19 am
Forum: Eschalon: Book I
Topic: run
Replies: 16
Views: 12834

Well, the speeding-up I was talking was engine-related, not game related.

So, when I press "turbo" setting, all in game will run at higher speed (double,...) - daytime, monsters and me. When I encounter monster, turbo will switch off, so it can be resolved.

No mechanism will be harmed, except that ...
by thomas
December 22nd, 2007, 1:58 am
Forum: Eschalon: Book I
Topic: Battle - mage type character.
Replies: 5
Views: 4176

Re: Battle - mage type character.

Okay ive been thinking about this for too long. In RPG's I usually go for the melee type character, but I thought I'd try and mix things up a bit. Is it possible to create a mage that can also hold his own in close combat, by putting skills into both Elemental magick and swords/heavy armour ...
by thomas
December 22nd, 2007, 1:54 am
Forum: Eschalon: Book I
Topic: Unbalanced mage to warrior paths
Replies: 45
Views: 26392

When I started this thread, I've been comparing ease of game for warrior and mage, so I could know how hard is it for the other.
I stated mages disadvantages above, so I will just shortly "compress" it realted to same comments : I still see trouble with mana regeneration - you just can't put all you ...
by thomas
December 22nd, 2007, 1:28 am
Forum: Eschalon: Book I
Topic: Kudos to Basilisk Games
Replies: 13
Views: 7433

In particular, kudos to Basiilisk for producing a Linux version - which is running beautifully!

Now, if only we could get a Linux CD version...

But it comed so late - there's no point in getting it, when all has been done under wine :( I don't understand this decision "put anything we have as ...
by thomas
December 22nd, 2007, 1:24 am
Forum: Eschalon: Book I
Topic: Effect of ability scores -- research
Replies: 3
Views: 4434

If a pure warrior were to put all of his points in Endurance for the entire game, would his very high resistances eventually make him immune or nearly immune to magic?

Yes, they will - and that's what I critize in warrior/mage balance - warrior get's all, nothing can harm him (and even if it does ...
by thomas
December 12th, 2007, 3:48 am
Forum: Eschalon: Book I
Topic: Salty Sea Thugs hard (spoilers)
Replies: 9
Views: 6430

Re: Salty Sea Thugs hard (spoilers)

so i got this quest to deliver some elixir to an old man in the salty sea area.

trouble is im getting absolutely hammered by thugs in the area. infact all the enemies in the area seem to be thugs, who follow you relentlessly once you are about a screen widths away.

im lvl2. 4 points in sword ...
by thomas
December 12th, 2007, 3:44 am
Forum: Eschalon: Book I
Topic: Character Balancing
Replies: 69
Views: 36081

It's just right: I've had some difficulties, but nothing I haven't managed to overcome. Remember, it's the challenges you beat that give satisfaction, not the really-easy-things.

Yes, when it is about game itself - rpg, monsters,... - I definitely agree.
But when it cames to basic elements like ...
by thomas
December 12th, 2007, 3:37 am
Forum: Eschalon: Book I
Topic: Just Another Interface Improvements
Replies: 3
Views: 2538

add. #3 - check this:

Image
by thomas
December 11th, 2007, 11:27 am
Forum: Eschalon: Book I
Topic: Unbalanced mage to warrior paths
Replies: 45
Views: 26392

Recent research shows, that druidic orientation got huge advantage (with no disadvantages) - 3 times bigger manaregen cap outside dungeons (while maintaining regular - not lowered! - manaregen inside dungeons and city) - so is regenerating 1 mana per turn.
by thomas
December 11th, 2007, 4:14 am
Forum: Eschalon: Book I
Topic: Unbalanced mage to warrior paths
Replies: 45
Views: 26392

PhilosophiX wrote:I don't mean the cap for meditation, I mean the cap in the damage spells do? What mage stats and skills aren't worth leveling up past a certain point?
There's no spell damage cap - if spell does 5-7dmg/level, it does maximaly 42 damage (not counting in resistances).
by thomas
December 10th, 2007, 1:16 pm
Forum: Eschalon: Book I
Topic: Just Another Interface Improvements
Replies: 3
Views: 2538

Just Another Interface Improvements

While I doubt this stands a chance, as devs will be working on Book2, I will sum them up too.

1) Speed of exploring
- see my post in thread "run"
- when map has been whole explored and monsters slaughted, allow quicktravel in map area by clicking on minimap

2) Magic book
- sort spells by ...