some suggestions for Eschalon: Book I

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gebba
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some suggestions for Eschalon: Book I

Post by gebba »

Hi Basilisk Team,
I have a few suggestions for the game. English is not my native language so excuse me for spelling errors. Golden rule of shareware is that you should do everything you can to spread your game demo. There will always be people somewhere in the world who will like your game and gladly pay for it, but unaware of the game. Probably you are already aware of this , i wanted to remind you since it is very important, anyway..
Second, once the demo comes out, you will see that many people download it, but most of them just installs it, gives it a try for a few minutes, then uninstalls it without actually playing. With so many games around, this is inevitable. Small fraction will continue playing and then get addicted and finally decide to buy full version. What you should do is that pay special attention to the start of the game, the game has to be easy to play and funny at the start. Things may get complicated later on. Once I download a game demo and encounter with a frustrating interface, or a tutorial which will take an hour or so, I just uninstall it as many other people. Maybe it is a fun game but it is not starter-friendly and that is an important aspect. Ideal game should be easy to play and gets complicated over time (if it has to). Similarly, the storyline should be simple at first, more details maybe given later on or found by player himself in the game. When i install a game for the first time and launch it, i must admit that if multiple pages full of text open as introduction/story, i simply pass them without reading because i am more interested about the gameplay itself at that moment. After playing a while, if i like it, i go back and read the introduction to see what is the plot :)
Ok, maybe your target audience is only hardcore oldschool rpgers and not casual gamers. However this is your first project and of course you want it to be financially successful so that your company stays alive and you can make more and better games in the future.
I am looking forward for this game, good luck with it.
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BasiliskWrangler
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Post by BasiliskWrangler »

Thank you for the suggestions and compliments, gebba!

We agree 100% with what you said. That has been a major design goal from day one: keep the game easy to get into and the interface intuitive.
MarionDeputy
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Post by MarionDeputy »

I had the privelidge of actually seeing the intro and start of the game in the Basilisk Wrangler's own lair. You guys won't be dissapointed. The interface is clean and easy to use, the game is very user friendly and the graphics, sound and lighting are fantastic. This game looks like something you would buy off the shelf. It has a very professional look. I was very impressed.
Larec
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Post by Larec »

MarionDeputy wrote:I had the privelidge of actually seeing the intro and start of the game in the Basilisk Wrangler's own lair. You guys won't be dissapointed. The interface is clean and easy to use, the game is very user friendly and the graphics, sound and lighting are fantastic. This game looks like something you would buy off the shelf. It has a very professional look. I was very impressed.
they might as well say they already have my money. I have no doubts about this game and will be forcing my friends to play it!

If I have one suggestion, it is this: Make the game run in a window. Not by default, but give me the option. I use my PC for things other then gaming, and would love to have that option. That's only thing I hold against the almighty fallout 2: No window mode.
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BasiliskWrangler
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Post by BasiliskWrangler »

It's already there....you can select full-screen or Windowed-mode on the "launch menu" every time you start the game.
Leej
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Post by Leej »

Windowed mode is very nice :)
How about full screen resolutions up to 2560x1600? Instead of just making the image larger, display more world at one time. This is very cool on big displays.
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BasiliskWrangler
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Post by BasiliskWrangler »

Seriously, the only problem with going that high with the resolution is that it would be very slow on anything but the absolute latest hardware.

Our engine is 2D tile-based, so we are drawing hundreds of tiles per layer (5 layers) for every frame. The larger the game window is, the more tiles we have to draw. Most high-end video cards today are great at filling polygons, but they are merely "okay" at drawing lots of flat 2d sprites.

We will have a faster engine for Book 2 so we will definitely be able to enlarge the display a bit. We just reached a point a few months ago where we had to stop any further tweaking of the engine on Book 1 so we could make more progress on the content.
screeg
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Post by screeg »

Here's a tiny request.

For some reason the Infinity Engine games were the only ones I ever saw do this:

User wants to save over old save game.

Instead of the User clicking "Save Game", then confirming "Yes, I want to overwrite the previous savegame", there was only one button "Overwrite Saved Game"

I wouldn't have clicked on an old game if I didn't want to replace the file, right?

Another load interface feature that's nice is "Continue". In Oblivion when you start, before the usual New/Load/Save menu you can choose Continue which loads your most recent saved file. 95% of the time that's the one I want.
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BasiliskWrangler
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Post by BasiliskWrangler »

Screeg: yeah, that does make sense. Our game framework does requires a separate "overwrite confirmation" step to save over previous games, and you have to manually select which game you want to load when starting up.

If we don't have time to implement these changes for Book I, remind us later this year when we start on Book II. :)
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gragnak
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Post by gragnak »

MarionDeputy....

We want to see intro and images you looked at.
Ehi Basilisk Wrangler..... could you put a Download Area with these files?
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