BasiliskWrangler wrote:Sorry I missed this post, Saxon1974.
Honestly, of all the things you list, they all take about the same amount of time. But if I had to pick one, I would say I probably spent a bit more development time on the engine than the other things. This was mostly due to suggestions from beta testers and fans who wanted certain features, so I ended up going well beyond my initial feature list.
No problem at all, thanks for replying....
I can see the engine being the most time consuming because Im guessing that's where you have to make all the pieces work. I guess Im just trying to get some kind of wild guess as to the time and effort it might take me to make even a most basic RPG game. Im shooting for maybe something small that looks decent and maybe just one tiny dungeon or something to start with.
If I can get to that point I might start looking for some other people to work with and show them my design ideas and stuff. Im definitely more into the old school approach like you have taken, so I wouldn't be interested in finding work in a big studio.
Now, if I could ever leave my current IT job for this type, I don't know if I would ever have the guts.
It just seems like I keep being drawn towards creating a game, it's really something I have had a passion for since I was a kid.