However, while I enjoyed the game, I feel there are a number of things that should have been done differently to greatly improve the depth and replay value of the game, those being:
1. Make more use of damage types and the like. As far as I know, there's only one regular enemy in the game that deals magical damage. I'd like more variation among enemies. Some with insane resistances, some with different types of magical attacks, etc. Color coded variations of existing monsters would be fine.
2. Enemy interaction. Monsters that heal each other, group leaders that strengthen the abilities of the group. Anything like this that increases variation and tactics in battle.
3. More equipment. I don't mean hundreds of new sprites here, just variations of magical equipment and also more things equipment can change. I've played the game once but when I see an item in a shop, I already know before I hover it what it is and what it does, in most cases. There are simply too few magical items, and very often one is the best to use (for your specific character). Some randomization would be a good idea, to keep surprising the player, and also to give the player more ability to pick between equally useful equipment that does slightly different things. I'm not asking for Diablo II here, but something in that direction.
4. Some skills should be more useful, or just taken out. I mean, meditation and survival and pick locks sound cool, but they're really quite underbalanced. I can just force open anything with my axe, anyway. Be more radical in designing those skills. Make it so a character without pick locks CANNOT open a big portion of the locked doors (say, metal doors). Also, maybe get rid of the standard "percentage to pick" thing, since it's abusable (save, pick, load). Make it impossible to pick difficult doors if you're bad at it. Make spending skill points matter. Skills like alchemy did this in a good way, where you create better potions with more points.
5. Last of my main points, make it impossible to re-roll loot. Anything that allows abuse should be changed, in my opinion.
As you may notice, all of my points here regards more utilization of what you've already got. You've got interesting exploration, good atmosphere, fun fighting and character development. Tweak this to make it even better. Give the player more choices in combat, more surprising items to find in that strange cave beyond that puzzle/riddle (love those, by the way! it's one of the things that really makes the game shine). That's what I'd like to see from Book II, not so much a huge number of cool new features. Improve on what you have instead.
Now, a final (possibly more controversial) point and then I'm done.
6. Change resting. When the player choses to rest, have him rest for a period between 6-9 hours continuously where he is either interrupted or makes it through the rest. If he makes it, restore HP/MP, if he doesn't make it, restore nothing and put him against those monsters.

Ok, long post, lots of blah. That's what I wanted to say. Thanks for a very nice game, these were my two cents. Please consider them and make Book II more of the same, but even better.
