Good and Bad things about Eschalon1.

Ask questions, share hints or chat in general about Eschalon: Book I.
User avatar
Mongolian
Marshall
Posts: 128
Joined: July 6th, 2008, 3:48 pm

Re: Good and Bad things about Eschalon1.

Post by Mongolian »

It's inexplicable, for example, that the ability to save and restore during a fight is a pet peeve for some people.
#1 - because it removes my fear factor in playing this game. I know, I will never ever have to worry about anything that is going to happen in the immediate future.
#2 - Because I don't enjoy the fact I'm an evil type person and going to reroll every die roll until I (2a) make sure each minion drops a bag of gold and (2b) that that bag of gold will have something good in it. Yes, I hate abusing the system and I don't to want to play without an option that a game designer choose. And yes, I don't want to spend endless amounts of resaving to get what I know I will get if that option is possable. confusing, aye.

Holy Jebah. All i want is to see no saving possable during combat. This avoids rerolling chests and reinstating the fear factor that I could actually lose a fight.
Eschalonian
Fellowcraft Apprentice
Posts: 50
Joined: May 23rd, 2008, 9:05 pm

Re: Good and Bad things about Eschalon1.

Post by Eschalonian »

Mongolian wrote: #1 - because it removes my fear factor in playing this game. I know, I will never ever have to worry about anything that is going to happen in the immediate future.
#2 - Because I don't enjoy the fact I'm an evil type person and going to reroll every die roll until I (2a) make sure each minion drops a bag of gold and (2b) that that bag of gold will have something good in it. Yes, I hate abusing the system and I don't to want to play without an option that a game designer choose. And yes, I don't want to spend endless amounts of resaving to get what I know I will get if that option is possable. confusing, aye.

Holy Jebah. All i want is to see no saving possable during combat. This avoids rerolling chests and reinstating the fear factor that I could actually lose a fight.
Like I said, inexplicable. If you want to keep your "fear factor", then DON'T SAVE, so you can't restore. You don't want to be "an evil person", and yet you're asking the game developer to deprive other people of fun just because you can't restraint yourself? That's far more evil than any amount of rerolling you can possibly do.
User avatar
Mongolian
Marshall
Posts: 128
Joined: July 6th, 2008, 3:48 pm

Re: Good and Bad things about Eschalon1.

Post by Mongolian »

I made a new account and tried to save barely, reroll anything, no reopening chests or stoping to make sure i get a bag of gold by a thug. It was pretty difficult but more importantly not as much fun. I really needed some gold to buy quasi-neccessary skills to pay for (cartology/archer/weapon/magic). I just eventually gave up because I didn't see a big difference in game play fun factor. I know im talking to the wrong target demographic for what I am going to bring up, but: It's like having a hot chic put out all the time, or just having the chic put out when you want her to... its just not as pleasurable. Sorry, I guess you won't understand.
User avatar
Mongolian
Marshall
Posts: 128
Joined: July 6th, 2008, 3:48 pm

Re: Good and Bad things about Eschalon1.

Post by Mongolian »

bunnies with toast has been promoted to Senior Steward! I deserve a chef hat now!
User avatar
JESUS
Initiate
Posts: 6
Joined: August 19th, 2008, 12:56 pm

Re: Good and Bad things about Eschalon1.

Post by JESUS »

I agree with mongolian about the save and reload before opening chests and loots.

Its just plain sad when you kick so much goblin ass and kill so many things to open a random chest at the goblin warlord room and find 2 throwing stones or that broken weapon. :D

I'm like him, given the option to save and reload its hard to resist ( just for loot not in a fight btw).
Post Reply