What's going on over at Basilisk?

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flinch13
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What's going on over at Basilisk?

Post by flinch13 »

Hi everyone! I think it's time for a little update. What's going on at Basilisk games? Any breakthroughs? Setbacks? Can't wait to play your game.
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BasiliskWrangler
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Post by BasiliskWrangler »

Same old same old: we're still on content and polish. Things are looking good but we need a bit more time to wrap it all up and make it look and play it's best.

We are working on a couple more articles, talking about the game and the development process, so you'll have that to read in the coming weeks.

That's all we can report for now... Stay tuned!
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Saxon1974
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Post by Saxon1974 »

You mean your not going to release before its ready and then just patch it later? Isn't that the norm nowadays?
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Sherman Gill
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Post by Sherman Gill »

There will always be bugs that don't crop up until after the release, Saxon. And if you release a game that's ridden with bugs then it will suffer in reviews, which can hurt sales.
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Saxon1974
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Post by Saxon1974 »

Sherman Gill wrote:There will always be bugs that don't crop up until after the release, Saxon. And if you release a game that's ridden with bugs then it will suffer in reviews, which can hurt sales.
I think my Sarcasm might have been overlooked......... :lol:
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GianMarco
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Post by GianMarco »

Ok I got a new one 8)

Will there be any form of 'mini-game/s' included in Eschalon?

By this I mean something like Pazaak in Kotor or something like the 'Illegal Brawling Rings' ive seen in numerous games (always entertaining :lol: )
"If God did not exist, it would be necessary to invent Him." - Helios
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Gallifrey
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Post by Gallifrey »

Oh, something like the boxing ring in Fallout 2 could be neat.
There are worlds out there where the sky is burning. And the sea's asleep and the rivers dream … People made of smoke and cities made of song … Somewhere there's danger, somewhere there's injustice, somewhere else the tea's getting cold!
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BasiliskWrangler
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Post by BasiliskWrangler »

Nope...no mini games. Although I think it'd be cool, we just don't have the time to implement anything in this game.
Rune_74
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Post by Rune_74 »

I had posted a thought on that a couple months back....sorta has to be implmented early in the design.
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Gallifrey
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Post by Gallifrey »

Yeah, it is the sort of thing you have to plan ahead for, since whatever the rewards of the games are, will be used by the player. And if there is no reward at all, there's no point in taking the time to make the minigames.
There are worlds out there where the sky is burning. And the sea's asleep and the rivers dream … People made of smoke and cities made of song … Somewhere there's danger, somewhere there's injustice, somewhere else the tea's getting cold!
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Fleisch
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Post by Fleisch »

I'm not a fan of mini-games, since they usually test my non-existent dexterity. The only sort of mini-game I would like in an RPG would be a card or gambling game that would allow you to win (or lose) money or prizes.
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Gallifrey
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Post by Gallifrey »

Fleisch wrote:I'm not a fan of mini-games, since they usually test my non-existent dexterity. The only sort of mini-game I would like in an RPG would be a card or gambling game that would allow you to win (or lose) money or prizes.
Same here. I actually really liked Pazzak in the KOTOR games, but loathed the turret games. A gambling game in an RPG is a wonderful addition for taverns.
There are worlds out there where the sky is burning. And the sea's asleep and the rivers dream … People made of smoke and cities made of song … Somewhere there's danger, somewhere there's injustice, somewhere else the tea's getting cold!
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