Creating a new character recently in Book 1 i got somewhat unnerved by the endless variety of combinations of tribes faiths and abilities.
Then I thought it's somewhat dumb unnatural to gene manipulate your character until it fits your wishes somewhat. Usually you cannot decide where to be born from what offspring.
I decided to take just the next coming Attribute combination and role the dice for Origin, Axiom and Class too. (1 through 5 and rerole on 6. )
The upgrades to the next level are also pretty strange.
I can try to see them as a autodidactic training to improve my skills and Attributes.
But then you're surrounded by enemies, kill one and suddenly get the occasion to boost one of your character's skills, even if you have never used it before, just because your experience points rose to a certain amount.
![Neutral :|](./images/smilies/icon_neutral.gif)
According to my previous posting on special challenge games on book 1, I decided to "learn to walk as I go": learn skills and improve attributes only by reading books, taking lessons, or using special stuff like amulets.
Also i wanted the upgrade to the next level to mirror somewhat my activities since the one before.
I tried to calculate the distribution of skill and attribute points from the caused damage/experience made with different weapons, by quests, keys etc. which becomes a pain in the *** immediately if you have to do it by hand.
I would like to have the option to let my character develop and improve by what he is dooing and going through.
Using a weapon unskilled should eventually lead to the basic skill without penalty, the same wearing/using armor. Misses, Hits and done damage should increase your skill level with the used weapon. Carrying weight should increase your strength or damage your health when encumbered. Objects that were unknown to you, when you found them should be identified when you see them in a shop.
Experimenting with Alchemy should improve your ability to tell potions from poisons. Drinking and feeling the effects you note the recipe in a cookbook ... get sick or die. Dealing with injuries, toxines and diseases your body should become more succesful in healing itself...
This may sound a lot and complicated. But I think it shouldn't be to difficult to produce an algorithm to determine skill and attribute upgrades from the damage, experience, health and mana points statistics.
What do you think?