Brand New and completely lost

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Lerf1950
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Brand New and completely lost

Post by Lerf1950 »

I'm playing the demo version and I can't seem to get a character as far as second level. I can reach the first town all right, and have gone on the quest for the mithril bar, but I'm stuck in the room with the lever and the pit. (I can't find the portcullis the pit opens.)

But mostly I'm just confused as to what I should be doing at the moment to build up experience. I'm fine in some places in the wilderness, but once I run into those jelly things I'm dead very quickly. (At the moment I'm running a ranger.)

So, could I, 1. get some help with the mithril bars thing, and 2. get some advice about where to go next?

Thanks
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Re: Brand New and completely lost

Post by Unclever title »

1. If I'm thinking of the right room (trying to remember specifically where in the wine cellar dungeon there's both a lever and a pit) you'll probably need to backtrack and take a different fork when the paths in the dungeon split you've probably picked up a key or two (especially if you made sure to search a specific body in the dungeon) so you should now be able to unlock a door that may have been an obstacle before, however...

2. Those Jelly things will need to be taken care of (at least in that dungeon). If you can try for one on one, another good idea would be to use the hide in shadow ability, if you don't have that then simply being in darkness makes it more difficult for your enemies to hit you (and for you to hit them unless you have the right spells). Basically the easiest way to deal with them is to get the elemental skill and purchase the spell Air shield, then you can easily take them out from a distance but unless you find/have a scroll for predator sight (also requiring the elemental skill and quite a bit rare to find for a level one character) then you may need to lure them into a well lit area if they are in darkness. Of course if you're trying to take them out without gaining spells you may have to employ hit and run tactics or just have to come back when you're a higher level/ higher skill with the bow.

Any way the way I view the demo version is the version to go through and try different tactics and skill combinations and classes before getting the game. I went through the demo about five times doing this before I bought the full version.
melth
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Re: Brand New and completely lost

Post by melth »

In the wine cellar, I think the only room with a pit and a gate is the room with the dead thief.
The lever to the gate is north, back through the hallway door, then north east through the door into the adjoining room. Then turn right, to head south where you will come to a door and a pool of water. The lever is inside.

I played the demo for about eight months before I finally purchased the full version. Don't wait to get the full version.
melth
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Re: Brand New and completely lost

Post by melth »

To get experience, complete the quests of the townsmen in Aridell, complete the story quests which are available, and head into the Salted Coast region to kill as many thugs as you can. If I remember right, thugs are the toughest enemies you'll encounter in the demo.

I made it to level 11 or 12 just by camping out and killing groups of thugs. I think I was at level 4 when I had completed everything I could in the demo. But it was a long process and I couldn't just carry over the character to the full version, so I wished I hadn't waited to purchase it.
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Kreador Freeaxe
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Re: Brand New and completely lost

Post by Kreador Freeaxe »

Melth, your characters and save files should have been just as accessible in the full version when you bought it.
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mynui
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Re: Brand New and completely lost

Post by mynui »

*beats Eschalon over the head with something sharp, pointy and preferably deadly*

Imagine this ... An adventurer walks into the Wine Cellar looking for a lost bar of Mithril, he walks around, finds a pressure plate during a short session of brisk frantic pacing. He proceeds opening doors, pulling levers ... and looting as much as is available from the scattered corpses and dusty bones. The adventurer has past the first Portcullis, found an empty corpse, passed through 2 seemingly random doors and been met with a fork in their path... A door,.. and a portcullis surrounded by traps. The adventurer tries the door, it's locked. They approach the portcullis only to be hit by a trap, they avoid the rest of the traps and approach the portcullis, it too is locked. The adventurer then begins another session of pacing... but to no avail, in frustration the adventurer attacks the locked wooden door with their most powerful magic... the door's condition is 97%. More powerful magic ensues... resting outside ensues... being attack by random encouters ensues, more magic, more resting, more random encouters, .. MORE magic, more resting.. AHA! The door breaketh! ... The now ragged and worn and now pretty much hairless adventurer walks beyond the destroyed door and carefully follows the winding passage dispatching any and all in his path until ... the adventurer finds a corpse next to a barrel, slightly beyond a pit... obscuring... A LEVER!!! A pit! A lever!! (I read about this on the forums the adventurer thinks to himself >.>). Gleefully the adventurer approaches the lever, taking it with both hands like a mother coddling a child and pulls slowly... "somewhere a gate opens!" ... The adventurer stares blankly at the screen, for the portcullis the adventurer must pass is still closed. More lever pulling ensues, eventually with much less care given for the wellbeing of the lever, powerful magic ensues, the lever refuses to relinquish it's secrets... the adventurer begins to pace, he checks walls and floors and looks for doors and corpses and keys and "hidden" floor plates for days ... the adventurer vows NEVER to allow his fourteen bucks and ninety nine cence ever to fall into the evil cluches of Eschalon and as a last definate act the adventurer approaches the the portcullis and steps... on the first trap, pulls his poisoned body along to the second trap, with his health failing he falls on the third trap, poison gripping his body, his vision blurred with his last DYING breath the adventurer valiantly throws his entire body at the mercy of the last pressure plate ... ... ... ... ... the portcullis opens. DOUBLE U. TEE. EFF???!!! COME ON! You're FREAKING kidding me! URRRGHH!! (the adventurer reloads a saved game and reconsiders his hastey vow to deny Eschalon it's deserved $14.99)
johnm
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Re: Brand New and completely lost

Post by johnm »

Nicely done, and so goes another evening playing crpgs!! Can't wait for Book 2
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Re: Brand New and completely lost

Post by Unclever title »

Oh... that's the room you were talking about! Sorry, I was thinking of further in the dungeon. Huh, for some reason it never entered in my mind that that particular pressure plate might have been a trap, granted though I was a rogue my first time through and I took it upon myself to disarm every trap I came across so after getting hit by that first spring dart and noticing a trap right next to it I explored that hallway a little more clearly. Regardless I can relate to the beginning area in the wine cellar it took me a while to first find the plate that opened the secret path inward, I was almost convinced that the blacksmith had lied to me...
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