Anyway, in thinking about what kinds of scenarios those of us on the fan end-of-things may be able to come up with down the road, it got me to thinking and I came up with a few questions about the Book I (or Book II) engine(s) that I was hoping you could answer.
What I was wondering was:
- Is possible for there to be random placement of items (or monsters) within a single map in either Book I or Book II?
(In looking at xolotl's developing Map Editor, it really does look like items (& monsters) have to be "placed" at a grid location when developing a map - I'm wondering if that's the case, or if items & monsters can be randomly placed within a map...) - Is possible for there to be random placement of items among multiple maps in either Book I or Book II?
(I imagine this is a far trickier prospect, and I'm not really expecting this to be possible...) - Is possible to set certain items either to attract, or to repel, certain monsters (or NPCs)?
(It would be neat if, say, a certain 'cursed' items would attract, say, Tauraxes to you, whether you were in their line-of-sight, or not. Or conversely, it might be cool to have a magical item that, when wielded/used, could repel all goblins, for example.) - Is it possible to create monsters or NPCs that can take (steal) objects from your character in either Book I or Book II?
(One of the challenges that I loved/hated(!) about some of the Ultimas were the gremlins that would steal food from you, or the theives/cutpurses that would steal weapons & armor. Having something similar in the Eschalon world might be neat!This one seems like it should be possible because the Acid Grubbs in Book I can actually destroy player's items when they 'blow up' upon death...)
