I worked for a guy who had this computer shop in a mall... he thought he was going to be the next Alienware, so he bought about $200k worth of computer cases. Fast forward to two years later and he was still trying to sell them for original price when everyone else had the same cases for half. I bet he still has half of those damn cases, and he's never going to recoup the cost... he was just too damn stubborn to see that.
That's when you slap the "Classics" label on it... breaks right through that psychology. "Oh, well its a classic, I guess 10 bucks is a good deal. Let me see what I missed out on!"Evnissyen wrote:Well... while I agree in the specific area of Nethergate (despite the work he put into 'updating the interface'), I'm sure it all comes down to what you have to do to stay viable as a small indie developer. And... for many consumers, price translates to quality. If it's only $10 or $15 it's gotta be crap, especially if the demo shows you a game with very primitive graphics (despite that the story is rather more fleshed out than the typical game). In the same vein, a lower price can suggest to a less-tolerant person that you're absolutely right that those primitive graphics mean it's a terrible game worth only $10. But if an indie game is $30 or even more (Spidweb's are $28 now I think)... then there's gotta be reason for it, right? It's psychology, man!
I know I've dropped 10 bucks on re-purchasing older games I lost the discs to and wanted to re-live. Doom, Serious Sam, Icewind Dale, ect; tons of classics wind up in the bargain bin or on the used copy shelf at some point in their lifespan.