CrazyBernie wrote:Meh... "Fury" and "Pummel" don't really complement each other. I think he was going for one big hit (picture Bruce Lee with a massive fist strike while screaming "YAAAAAAAAA!" with the tendons/veins popping out of his neck, then his opponent goes flying through a wall...). If it was going to be a multi-hit type of attack, I'd shoot for something like "Whirlwind Strike" or "Flurry Strike/Flurry of Blows" and have it be a multi-target ability. But then that might be pushing too many abilities that hit multiple targets.
**EDIT**
Actually, if possible, I'd consider lowering the damage of Fury Strike to 3x and adding a one square knock-back. This would either give the player an extra attack, adding back up to the 4x damage, or an extra round to do something like quaff a potion. I like special attacks that do something "special" as opposed to just piling on extra damage (that's what critical hits are for)... ^_^
I agree completely. It makes for a more dynamic strategy experience when abilities are unique in the way they affect the world instead of just increasing the numbers. That's one of the many reasons ARPGs can get so mind-numbing. You aren't as visually aware of your growth in power as a character. You don't seem to fight better or do more impressive things, you just hit harder for some reason. Anything that increases the number of options for HOW to deal with a situation adds depth.