adamantyr wrote:The only concern I would have with an "specialize as you go" methodology is the danger of irreversible advancement. To use DS as an example of what NOT to do, the game basically forced you to specialize your characters in one field, or absolutely focus on being "good at everything" from the very start. Otherwise, changing or adjusting skill specialties became not just inconvenient, but outright impossible in the mid-game stages.
Well, I think a good RPG should be just as much of a strategy game as it is anything else. In that regard you should build a character that best supports your play style, and when problems are encountered, it is your responsibility as a player to figure out a solution...
For example: How do you open a locked chest when you didn't develop a Rogue with lockpicking skills? Well, your Fighter character could break it open using a hammer and 2 minutes of spare time. Your Mage could cast
Lock Melt and melt the lock right off.
What if you make a great Rogue but then discover he is not so good against powerful adversaries? Use his skills: Hide in Shadow to avoid being tracked. Use the environment by luring it into a doorway and dropping a portcullis on it, or blow it up next to a powder keg. Keep potions on hand that will beef up the skills and stats that you lack.
adamantyr wrote:So with your magick system (the spelling's fine, I've seen that particular variant used elsewhere), are spells treated as skills, or is it a separate system on top of the skill system?
A few spells, such as
Lock Melt mentioned above, have the same effect as certain skills such as
Lock Picking. But most spells have unique effects, such as
Invisibility or
Enkindled Weapon, which can't be represented with a Skill.
Saxon1974 wrote:Does this mean you dont have any initial stat points to distribute based on what type of character you want to play? Im guess you do gets some base points to use in the old school style
Your "blank character" starts with 20 Skill points to distribute, 15 Attribute points, Attribute bonuses based on your character's origins, and a free primary skill based on your chosen Class.