I just spent a fair bit of a while (about 40+ turns) with a character who I'm basically playing as a straight warrior (there will probably be some exceptions in the future, but I'm not going to go out of my way for them) breaking a locked chest open with a hatchet.
What should I find inside?
Why a humble skinning knife and Thaermore's latest best seller, "Keyholes and Tumblers", of course.
I think this is has been a learning experience for our fierce warrior.
I laughed out loud as I read the line "You have gained the skill Pick Locks."
Doubly appropriate though is that this all occurred in Vidar the Knife's recently and forcibly vacated campsite/hideout.
Irony!
- King_ov_Death
- Senior Council Member
- Posts: 236
- Joined: August 8th, 2009, 6:47 pm
- Location: El Palomar, Buenos Aires, Argentina
Re: Irony!
That's bad luck!Unclever title wrote:I just spent a fair bit of a while (about 40+ turns) with a character who I'm basically playing as a straight warrior (there will probably be some exceptions in the future, but I'm not going to go out of my way for them) breaking a locked chest open with a hatchet.
What should I find inside?
Why a humble skinning knife and Thaermore's latest best seller, "Keyholes and Tumblers", of course.
I think this is has been a learning experience for our fierce warrior.
I laughed out loud as I read the line "You have gained the skill Pick Locks."
Doubly appropriate though is that this all occurred in Vidar the Knife's recently and forcibly vacated campsite/hideout.
Next time, perhaps you'll unwillingly activate a trapped chest to find "It's a Trap!" and "Hidden Dangers and Treasures" inside.


