Do I really have to walk everywhere?

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xittix
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Do I really have to walk everywhere?

Post by xittix »

Is there a key to make your character run?

Cheers and thanks!
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King_ov_Death
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Re: Do I really have to walk everywhere?

Post by King_ov_Death »

Sorry, but no. You can use Quick Travel if you want.
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Dragonlady
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Re: Do I really have to walk everywhere?

Post by Dragonlady »

King_ov_Death wrote:Sorry, but no. You can use Quick Travel if you want.
I agree. BUT, you have to remember to touch signs and pillars to 'attune' yourself so you can. :)
Sometimes the dragon wins...
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Evnissyen
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Re: Do I really have to walk everywhere?

Post by Evnissyen »

The good news is that in Book II you walk slightly faster.

Still, I'd like to be able to run when I want to... .

Dragonlady: Since I'm a high-ranking Officer, I don't have to attune myself to anything, thank you very much. I'm attuned "naturally".
Certainty: a character-driven, literary, turn-based mini-CRPG in which Vasek, legendary "Wandering Philosopher", seeks certainties in a cryptically insular, organic, critically layered city.
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Dragonlady
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Re: Do I really have to walk everywhere?

Post by Dragonlady »

Evnissyen wrote:The good news is that in Book II you walk slightly faster.

Still, I'd like to be able to run when I want to... .

Dragonlady: Since I'm a high-ranking Officer, I don't have to attune myself to anything, thank you very much. I'm attuned "naturally".
Ahh, but I outrank you! And I'm half dragon taboot, you don't argue with dragons! :lol:
Sometimes the dragon wins...
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IJBall
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Re: Do I really have to walk everywhere?

Post by IJBall »

Evnissyen wrote:Dragonlady: Since I'm a high-ranking Officer, I don't have to attune myself to anything, thank you very much. I'm attuned "naturally".
Wanna hear something funny (and by "funny" I really mean "pathetic"!)? - It took me several playthroughs before I realized that you need to stand in a grid adjacent to the town signs before you can activate the Quick Travel... er, "attunement".

I remember in one of my early playthrough I got really frustrated because I kept clicking on the town pylon for one of the sides of Grimmhold and it kept not getting added to the Quick Travel menu. It wasn't until later that I realized it was because I wasn't standing right next to the pylon!

Anyway, this is something I plan to keep an eye on in regards to the Book II Player's manual, because I don't think the Book I Player's Manual ever explicitly said that you had be standing immediately adjacent to a town sign/pylon to activate it in the Quick Travel menu.
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CrazyBernie
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Re: Do I really have to walk everywhere?

Post by CrazyBernie »

I didn't even figure out that QT spots existed until my second playthrough... I thought it was an exclusive mage spell or something. :mrgreen:
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Re: Do I really have to walk everywhere?

Post by Evnissyen »

Ah, you people are pathetic. A strange pylon says "come and read me". You go and read it, and get attuned. :)

Anyhow: Dragonlady: Only 102 more posts and you don't outrank me any longer! But... you're correct about the dragon issue. I won't argue with a dragon.
Certainty: a character-driven, literary, turn-based mini-CRPG in which Vasek, legendary "Wandering Philosopher", seeks certainties in a cryptically insular, organic, critically layered city.
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King_ov_Death
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Re: Do I really have to walk everywhere?

Post by King_ov_Death »

Evnissyen wrote:Ah, you people are pathetic. A strange pylon says "come and read me". You go and read it, and get attuned. :)

Anyhow: Dragonlady: Only 102 more posts and you don't outrank me any longer! But... you're correct about the dragon issue. I won't argue with a dragon.
Do you dare to argue with the King of the Dead? :mrgreen: :mrgreen: :mrgreen:
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Re: Do I really have to walk everywhere?

Post by Evnissyen »

King_ov_Death wrote:Do you dare to argue with the King of the Dead? :mrgreen: :mrgreen: :mrgreen:
Yes, because a king of the Dead is the king of Nobody. :P
Certainty: a character-driven, literary, turn-based mini-CRPG in which Vasek, legendary "Wandering Philosopher", seeks certainties in a cryptically insular, organic, critically layered city.
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King_ov_Death
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Re: Do I really have to walk everywhere?

Post by King_ov_Death »

Evnissyen wrote:
King_ov_Death wrote:Do you dare to argue with the King of the Dead? :mrgreen: :mrgreen: :mrgreen:
Yes, because a king of the Dead is the king of Nobody. :P
Are you sure? Millions of people have died during the years. Do you think you can argue with a man who has so many people at his service? I can start a war with you anytime... :twisted: :twisted: :twisted: :twisted:
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Evnissyen
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Re: Do I really have to walk everywhere?

Post by Evnissyen »

You could start a war, but all those dead minions won't even be able to lift their arms, much less walk, much less moan "brains...".

In the end, since I myself don't have any followers, it'd end up as a one-on-one battle . . . and who knows how that would end?
Certainty: a character-driven, literary, turn-based mini-CRPG in which Vasek, legendary "Wandering Philosopher", seeks certainties in a cryptically insular, organic, critically layered city.
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Evnissyen
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Re: Do I really have to walk everywhere?

Post by Evnissyen »

WalterArcher wrote:I think it is right that if you want to any where. You can use the quick travel or any other technologies. That is the easy and the simplest way.
Sure, but better than that: helicopters.

That's where I make my stand.
Certainty: a character-driven, literary, turn-based mini-CRPG in which Vasek, legendary "Wandering Philosopher", seeks certainties in a cryptically insular, organic, critically layered city.
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