Well, that's easier said than done, of course. On Linux systems (which is what I develop on, and use), all that stuff is typically already installed so it's not that big of a deal. I don't use Windows so figuring out how to make a single .EXE out of this stuff requires a much bigger force of effort for me to launch that environment somewhere. :)Luzur wrote:ya know, if you made it into a seperate program/trainer (instead of people have to install Python and whatnot) it would be easier for all of us.
That said, that is something that I'd like to have happen, and I was hoping to get that done by 0.5.0. (Of course, I was also hoping to get 0.5.0 out before Book 2 was released, which didn't happen. Perhaps this weekend, when I'll be out of town without access to a comp that runs Eschalon well?) So we'll see.
Edit: Oh, and before anyone asks: yes, I am quite likely to have a go at retrofitting the app to work on Book 2 as well, though I want to play at least one full runthrough of the game before I start digging into the game files, so it'll probably be at least a few weeks before I even start looking into that.