Cartography Annoyance

Here's where all things related to Book II are being discussed!
silverkitty
Senior Council Member
Posts: 243
Joined: January 22nd, 2008, 8:41 pm

Cartography Annoyance

Post by silverkitty »

I brought this up for Book I and thought you were gonna patch it for Book II, but it's still happening:

if I map an area with a boosted cartography from a ring or something, I'd expect my character wouldn't be stupid enough to erase useful information when my boost (in this case, an amulet) is removed. But, yes, as I wander about, I busily unmark doors and roads from my map. :)
Palog
Marshall
Posts: 113
Joined: January 5th, 2009, 12:53 pm

Re: Cartography Annoyance

Post by Palog »

Lol, good point! But... your character is perhaps a stupid warrior? :wink:
Slarty
Marshall
Posts: 149
Joined: December 14th, 2007, 9:33 pm

Re: Cartography Annoyance

Post by Slarty »

The Book II manual actually mentions that that can happen. Stupid, I agree, but it seems to be a feature now and not a bug.
silverkitty
Senior Council Member
Posts: 243
Joined: January 22nd, 2008, 8:41 pm

Re: Cartography Annoyance

Post by silverkitty »

Oh, I didn't bring it up in Book I, Azzy did, I just figured out that if only have level 1 cartography, you can minimize the damage from it: viewtopic.php?p=9652#p9652

Note also BW's reply to the original thread:
viewtopic.php?p=9332#p9332

Which brings up the question: is "Reveal Map" still a useless spell unless you take scrupulous care to NOT lean any cartography skill and ONLY use the spell?
Randomizer
Captain Magnate
Captain Magnate
Posts: 1469
Joined: December 11th, 2007, 5:51 am
Location: Wandering the Rift

Re: Cartography Annoyance

Post by Randomizer »

Reveal map is cheap so you can keep recasting it. The chief benefit is that you will see monsters and NPCs moving around in the automap before they will appear on the playing screen. Downside is that automap won't show things on the other side of walls that appear on the playing screen.
Krafen
Council Member
Posts: 163
Joined: January 25th, 2008, 10:34 am

Re: Cartography Annoyance

Post by Krafen »

I was disappointed to see this "feature" crop up again. It makes sense that the mob detection would be based on current Cartography skill, but static features should be added to the map permanently.
muze
Initiate
Posts: 10
Joined: November 20th, 2007, 11:57 am

Re: Cartography Annoyance

Post by muze »

Seriously? you'll actually erase map details if you go through again with a lower cartography skill? Don't like that at all.
silverkitty
Senior Council Member
Posts: 243
Joined: January 22nd, 2008, 8:41 pm

Re: Cartography Annoyance

Post by silverkitty »

It does kind of ruin immersion when you realize your character is a moron who takes an eraser to perfectly good maps.
wayninja
Apprentice
Posts: 23
Joined: May 14th, 2010, 9:53 pm

Re: Cartography Annoyance

Post by wayninja »

It doesn't make any sense no matter how you slice it and and clearly it's simply an artifact of how the mapping was programmed.
Grey Alien
Pledge
Posts: 2
Joined: May 16th, 2010, 8:53 pm

Re: Cartography Annoyance

Post by Grey Alien »

Yep I agree that this should be altered. Basically I had crappy cartography and was using Reveal Map to boost it quite often which was cool. Then I boosted cartography (spent money on it + levelled it up) and now it erases details that I mapped with Reveal Map.

As a game designer I believe it should be altered because all it does is cause player frustration, it doesn't add to the game in any way. Even if it's an "engine limitation", workarounds can still be programmed.
User avatar
Dragonlady
Illustrious
Illustrious
Posts: 1466
Joined: August 29th, 2006, 2:38 pm
Location: CA, USA or Knumythia

Re: Cartography Annoyance

Post by Dragonlady »

Possible solution to problem. Take screen shots and paste them together and print it out. :wink: Someone has already gone to a great deal of trouble already for a generalized map else where in the forums. Doesn't show enemies or other finer details, but very useful.
Sometimes the dragon wins...
Help save the earth. It's the only planet with CHOCOLATE!
User avatar
CrazyBernie
Captain Magnate
Captain Magnate
Posts: 1473
Joined: November 29th, 2007, 12:11 pm

Re: Cartography Annoyance

Post by CrazyBernie »

Personally I don't agree that the mapping spell should do anything other than reveal enemies, treasure chests, etc. It's a bit of an oddball spell.
User avatar
xolotl
Lieutenant
Lieutenant
Posts: 777
Joined: August 21st, 2008, 1:54 pm

Re: Cartography Annoyance

Post by xolotl »

Cartography in general is quite weird, really. You'd think that even with only 1 Cartography point for your char, you'd think to mark down where large bodies of water are. "I'll definitely mark down that tree over there, but this gigantic river bisecting this entire map? Meh, just leave it blank!"

Too bad the disappearing-map thing is still here in Book 2; I had been kind of hoping that'd be changed. Ah well! It's rarely been an actual issue for me.
zZZz
Initiate
Posts: 12
Joined: August 1st, 2009, 10:01 pm

Re: Cartography Annoyance

Post by zZZz »

I have to agree, this may be the only thing I really don't like. It makes cartography items and spells kinda useless to me. I'm not going to wear my compass amulet at endgame, but I don't want to lose my map detail, so I just train cartography to level5 asap and forget about it. I know we've been over this with book1 already, but maybe an in-game challenge option to not erase map detail could be provided...?
User avatar
xolotl
Lieutenant
Lieutenant
Posts: 777
Joined: August 21st, 2008, 1:54 pm

Re: Cartography Annoyance

Post by xolotl »

zZZz wrote:I know we've been over this with book1 already, but maybe an in-game challenge option to not erase map detail could be provided...?
Yeah, that'd certainly be nice, though I admit that it's probably a much more complicated problem than just a simple fix. Right now the mapping routines must just automatically "fill in" the map based on your current cartography level; in order to not erase bits of the map done with a higher level, the game would have to keep track of what level each pixel on the minimap was drawn with, and know not to overwrite it with a lower level. (That or keep track, on a per-square basis on the map, what your highest effective Cartography skill was.)

Not impossible, of course, but I'd guess that it's more work than we can expect to see in a Book 2 patch. Perhaps Book 3!
Post Reply