I think you missed a big chunk of his point there... the "prior knowledge" part. The people who are going to exploit the system have to know about the system beforehand. This means: 1. They've played the game before; 2. They've visited the forums to find the best way to build their character and were planning on taking advantage of exploits to begin with.Forral wrote:My hat's definitely off to those players because the trainers sort of scream: "Exploit me! Exploit me so hard!" It doesn't take any mischevious little min-maxer cooking up elaborate plans to see this. When I first encountered the trainers my reaction was something along of: "Uuurgh? Huh? What the hell? Why would they stick a feature in the game that encourages you to abuse game mechanics?"Randomizer wrote:While it's possible to wait until the trainers, most players won't go that route. It requires prior knowledge of where to go and a way into Port Kuudad. Then you have to raise money to pay the 3600 per trainer per skill. Even few players are going to want to sit there and farm food to raise the money. While they exist, if you want to go that way then fine. Otherwise the trainers exist for players that just want to build up a few skills and not exploit the system.
Some would probably consider me one of those little min-maxing devils and it's probably true. I have a past of tinkering with various D&D builds down to the allocation of every single skill-point, after all.
However, to me this is so glaringly and openly abusable, that choosing not abuse it is a bit like chosing to go to battle with a cheese grater instead of a battle axe. I'd have to willingly gimp my character out of pride- which is a horrible and cruel choice to inflict on your loyal customers, I may add. It's especially cruel, as the technical work of ensuring that it can't be abused isn't very time consuming.
If Skill Books always gave the same benefits regardless of when read, and if skill trainers offered the same benefits regardless of when used- there is nothing there to actually abuse - is there?
Would that detract from the game?
I don't feel it would. Quite the opposite, actually. I think it would allow the player, min-maxer or not, to properly enjoy the game without feeling the need to plan his progression into minute detail. To explore, to experience, and to play the character he envisioned from the start and to the end of the game, regardless which skills said character may be using.
If you're a self-proclaimed min-maxer, you really can't complain about using exploits. It's one of those "pot calling the kettle black" scenarios.
Yeah, people always tell me how jealous of me they are that I don't drink/smoke... but I don't see the big deal.Forral wrote:My hat's definitely off to those players because the trainers sort of scream: "Exploit me! Exploit me so hard!"
